| The Taxonomy of Horse Games |
Game Design, Gaming, Production |
Alice Ruppert |
303
|
The Taxonomy of Horse Games
|
n/a |
| To Rebuild or Not to Rebuild |
Production, Programming |
Mark LaCroix |
407
|
"Ain’t nothin’ left."
|
0:35:27 |
| Unity Security Vulnerability (2025) |
IRL, Production, Programming, Tools |
Mark LaCroix |
414
|
"That's an interesting example."
|
0:43:13 |
| Unreal Engine |
Game Design, Production, Programming, Tools |
Zack Gilbertson |
307
|
Unreal Engine for Indies
|
n/a |
| Version Control |
Production, Tools |
Martha Megarry |
26
|
"The Stevechievement."
|
0:03:58 |
| Video Content |
Narrative, Production |
Mark LaCroix |
406
|
"There's little guys in my screen."
|
n/a |
| Video Game IP Law |
Marketing, Misc., Production |
Haley MacLeon |
388
|
Video Game IP Law
|
n/a |
| VR Workflows |
Production, VR / AR / XR |
Krista McCullough |
109
|
VR Workflows
|
n/a |
| What Happened With Future Club |
IRL, Production |
Stephen McGregor |
391
|
"The things that create the geometry."
|
0:22:17 |
| Work Cultures |
Misc., Production |
Chris Bergman |
346
|
Work Cultures
|
n/a |
| Work Weeks |
Production |
August Brown |
255
|
Work Weeks
|
n/a |
| Workflows |
IRL, Production |
Aubrey Jane Scott |
85
|
Workflows
|
n/a |
| Working on a Bigger Team |
Production |
Julia Keren-Detar |
322
|
Working on a Bigger Team
|
n/a |
| Your game has a message... did you write it? |
Art, Game Design, Narrative, Production |
Mark LaCroix |
348
|
Your game has a message... did you write it?
|
n/a |