Agile Development |
Production |
Eric Johnson |
155
|
Agile Development
|
n/a |
Audio Middleware |
Audio, Production |
Mark LaCroix |
365
|
"It's hard how my mind works."
|
0:17:06 |
Bonus Content |
Gaming, Production |
Mark LaCroix |
229
|
"The random bobblehead."
|
0:12:16 |
Bug Tracking and Triage |
Production, Programming |
Ellen Burns-Johnson |
286
|
"I realize you were making a more point thing?"
|
0:31:52 |
Building Substance |
Art, Production, Tools |
Sébastien Deguy, Jérémie Noguer |
174
|
Building Substance
|
n/a |
Calendar Math (Production Schedules) |
Production |
Mark LaCroix |
159
|
"Calendar math!"
|
0:07:41 |
Character Dialogue |
Game Design, Production |
Felix Foster |
67
|
Character Dialogue
|
n/a |
Co-op Studios |
IRL, Production |
Reese Valentine, Mackenzie Denker |
221
|
Co-op Studios
|
n/a |
Code Libraries |
Production, Programming, Tools |
Mark LaCroix |
353
|
"The super-powerful beam or whatever."
|
0:07:41 |
Community Development |
Game Design, Marketing, Production |
Christine Marten |
184
|
Community Development
|
n/a |
Crowdfunding |
Marketing, Production |
Martha Megarry |
92
|
"Who are you wearing? Nintendo."
|
0:57:47 |
Crunch |
IRL, Production, Programming |
Stephen McGregor |
165
|
"If you're feeling saucy..."
|
0:42:22 |
Cynicism |
Misc., Production |
Stephen McGregor |
362
|
"Apply your context, thusly."
|
0:33:35 |
Day-One Patches |
Production, Programming |
Mark LaCroix |
165
|
"If you're feeling saucy..."
|
0:02:48 |
Debug Functionality |
Production, Programming, Tools |
Stephen McGregor |
333
|
"Am I making a joke?"
|
0:42:09 |
Demoing and Playtesting |
Production |
Stephen McGregor |
15
|
"We are artists and we should be artists."
|
0:03:27 |
Design Pillars |
Game Design, Production |
Mark LaCroix |
187
|
"A way to farm notions."
|
0:49:22 |
Designing a Spiritual Successor |
Game Design, Gaming, Production |
Dmitry Samartsev, aka Special Bread |
279
|
Designing a Spiritual Successor
|
n/a |
Developer/Publisher Relations |
Production |
August Brown |
120
|
Developer/Publisher Relations
|
n/a |
DLC and Expansions |
Gaming, Production |
Martha Megarry |
48
|
"I do business."
|
0:02:40 |
Documentation |
Game Design, Production, Tools |
Stephen McGregor |
191
|
"Claps in the chat."
|
0:36:05 |
Early Access |
Marketing, Production |
Sami Sati and Erick Sati |
242
|
Early Access
|
n/a |
Ending Projects |
IRL, Production |
Martha Megarry |
171
|
"Martha, Martha, Martha!"
|
0:13:13 |
Extra Modes |
Production |
Mark LaCroix |
133
|
“That wasn’t the angle I was going for.”
|
0:07:06 |
Finding Help |
Production |
Ellen Burns-Johnson |
312
|
"Ask your friends."
|
0:11:46 |
Fingeance Portmortem |
Game Design, Production |
Stephen McGregor |
216
|
"They wouldn't fully respawn." Fingeance Postmortem
|
n/a |
Game Production |
Production |
Ryan Adams |
352
|
Game Production
|
n/a |
Game-based Learning |
Events, Game Design, Production |
Jennifer Javornik |
331
|
Game-based Learning
|
n/a |
Gamedev in Peru |
IRL, Production |
Daniela Gamarra |
267
|
Gamedev in Peru
|
n/a |
Holistic Game Design |
Game Design, Production |
Mark LaCroix |
151
|
"I don't always want to do that."
|
0:20:11 |
Indie Game Credits |
Production |
Mark LaCroix |
278
|
"Insert interesting car here."
|
n/a |
Influences |
IRL, Production |
Mark LaCroix |
61
|
"Schrödinger’s Animal Crossing."
|
0:02:49 |
Intellectual Property and the Public Domain |
News, Production |
Mark LaCroix |
115
|
"Steal this episode."
|
0:37:57 |
Interdisciplinary Communication |
Production |
Stephen McGregor |
289
|
"You lost all your dragons."
|
48:44 |
Iterative Game Jam |
Events, IRL, Production |
Stephen McGregor |
374
|
Iterative Game Jam
|
0:04:30 |
Leadership |
IRL, Production |
Ellen Burns-Johnson |
177
|
"How Quality Is It?"
|
0:24:37 |
Leadership |
IRL, Production |
Frani Esquenazi |
317
|
Leadership
|
n/a |
Licensing |
IRL, Production |
Mark LaCroix |
310
|
"What's a little grand larceny?"
|
0:10:27 |
Localization |
Accessibility, Production, Programming |
Mark LaCroix |
156
|
"All your maps are belong to us."
|
0:18:42 |
Localization Systems |
Production, Programming, UI / UX |
Mark LaCroix |
121
|
"I definitely thought of that ahead of time."
|
0:07:03 |
Making a Demo |
Marketing, Production |
Mark LaCroix |
84
|
"We should go outside!"
|
0:12:40 |
Media Relations |
Marketing, Production |
Holly Harrison |
89
|
"A mean secret that stays in this room."
|
0:01:25 |
Meetings |
IRL, Production |
Stephen McGregor |
236
|
"Forged by that experience."
|
0:50:28 |
Mental Health |
IRL, Production |
Alanna Linayre |
186
|
Mental Health
|
n/a |
Milestone Builds |
Production |
Mark LaCroix |
251
|
“Done enough.”
|
0:13:18 |
Naming Things |
Game Design, Marketing, Production |
Mark LaCroix |
166
|
"When in doubt, call it Gan Ainm."
|
0:17:47 |
Optimization |
Hardware, Production, Programming |
Jarryd Huntley |
366
|
Optimization
|
n/a |
Partnering Up |
Production |
Ellen Burns-Johnson |
339
|
"Things just happen, somewhere."
|
n/a |
PC Games Market |
Marketing, Production |
Mark LaCroix |
82
|
"This is why I subscribe."
|
0:34:23 |
Physical Releases for Indies |
Marketing, Production |
Ryan Brown |
283
|
Physical Releases for Indies
|
n/a |
Playtesting |
Production |
Dale LaCroix |
46
|
Playtesting
|
n/a |
Polish |
Production, Programming, UI / UX |
Ellen Burns-Johnson |
333
|
"Am I making a joke?"
|
0:42:09 |
Postmortem: "C.A.R.L." |
Game Design, Marketing, Production |
Andrew Kenady |
297
|
Postmortem: "C.A.R.L."
|
n/a |
Postmortem: "Infernax" |
Production |
Hunter Bond, Mike Ducarme |
256
|
Postmortem: "Infernax"
|
n/a |
Postmortem: "LxJamathon" |
Production |
Mark Hamilton, Ellen Burns-Johnson |
260
|
Postmortem: "LxJamathon"
|
n/a |
Pre-production |
Production |
Stephen McGregor |
282
|
"Today’s the day that I screw things up."
|
0:06:24 |
Project Management |
Production, Tools |
Martha Megarry |
15
|
"We are artists and we should be artists."
|
0:33:26 |
Prototyping (revisited) |
Game Design, Production |
|
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:40:08 |
Releasing a Game |
Marketing, Production |
Ben Burnes |
62
|
Releasing a Game
|
n/a |
Representation in Games |
IRL, Production |
Stephen McGregor |
118
|
"It's Black History Month, y'all!"
|
0:41:57 |
Runtime Asset Management |
Production, Programming |
Mark LaCroix |
370
|
"Please go vote."
|
n/a |
Scope Creep |
Production |
Stephen McGregor |
51
|
"Right the dang now."
|
0:02:41 |
Scoping for your Project |
Production |
John Donkin, Rob Donkin |
332
|
Scoping for Your Project
|
n/a |
Starting Projects |
IRL, Production |
Ellen Burns-Johnson |
171
|
"Martha, Martha, Martha!"
|
1:11:55 |
Steam Greenlight |
Marketing, Production |
Beth Korth, Andy Korth |
2
|
Steam Greenlight
|
n/a |
Team Building |
IRL, Production |
Stephen McGregor |
123
|
"Does this game mechanic spark joy?"
|
0:01:57 |
The Intersection of Puzzle and Story |
Game Design, Narrative, Production |
Ron Gilbert |
354
|
The Intersection of Puzzle and Story
|
n/a |
The Logistics of Moving On |
IRL, Production |
Zach Barth |
293
|
The Logistics of Moving On
|
n/a |
The Taxonomy of Horse Games |
Game Design, Gaming, Production |
Alice Ruppert |
303
|
The Taxonomy of Horse Games
|
n/a |
Unreal Engine |
Game Design, Production, Programming, Tools |
Zack Gilbertson |
307
|
Unreal Engine for Indies
|
n/a |
Version Control |
Production, Tools |
Martha Megarry |
26
|
"The Stevechievement."
|
0:03:58 |
VR Workflows |
Production, VR / AR / XR |
Krista McCullough |
109
|
VR Workflows
|
n/a |
Work Cultures |
Misc., Production |
Chris Bergman |
346
|
Work Cultures
|
n/a |
Work Weeks |
Production |
August Brown |
255
|
Work Weeks
|
n/a |
Workflows |
IRL, Production |
Aubrey Jane Scott |
85
|
Workflows
|
n/a |