Topics

Your nice hosts have covered hundreds of topics over the years, so we've categorized them here! Select a category, or browse the whole list. You can sort by topic name, episode name, or episode number.

Topic Category Host or Guest # Episode Starts at
Designing Horror Games Game Design Stephen McGregor 139 "Who approved these topics?" 0:16:46
Motion Controls Hardware, Programming Mark LaCroix 140 "We’re criming you!" 0:28:52
Stealth Games Game Design Martha Megarry 140 "We’re criming you!" 0:01:30
Nostalgia and the Lo-fi Aesthetic Art Marina Kittaka 141 Nostalgia and the Lo-fi Aesthetic n/a
Game Libraries Gaming Martha Megarry 142 "Space ferret seeks PR support." 0:02:49
Marketing 001 Marketing Ellen Burns-Johnson 142 "Space ferret seeks PR support." 0:28:08
Power Fantasies Game Design, Gaming Stephen McGregor 144 "Explosions!" 0:18:08
Game Trailers Marketing Mark LaCroix 144 "Explosions!" 0:43:27
User Interfaces Art, UI / UX Jajeev Nithiananda 145 User Interfaces n/a
Making Games for Spaces Events, Physical Games Martha Megarry 147 "In situ." 0:47:04
Rumble Hardware Mark LaCroix 147 "In situ." 0:21:27
Randomization Game Design Stephen McGregor 148 "Intentionally random." 0:52:05
XOXO Festival Events Martha Megarry 148 "Intentionally random." 0:19:53
Board Game Design Game Design, Tabletop David R. Megarry 150 Board Game Design n/a
Work/Life Balance IRL Stephen McGregor 151 "I don't always want to do that." 0:49:10
Holistic Game Design Game Design, Production Mark LaCroix 151 "I don't always want to do that." 0:20:11
Noble Failures Hardware Mark LaCroix 153 "She also cheats a lot." 0:32:44
Multi-Generational Gaming Gaming, IRL Martha Megarry 153 "She also cheats a lot." 0:04:49
Taking Feedback IRL Stephen McGregor 154 "Abstracted to the point of silliness." 0:26:06
Finding Fidelity Game Design, IRL Ellen Burns-Johnson 154 "Abstracted to the point of silliness." 0:03:45
Agile Development Production Eric Johnson 155 Agile Development n/a
Navigation IRL, UI / UX Dale LaCroix 156 "All your maps are belong to us." 1:00:52
Localization Accessibility, Production, Programming Mark LaCroix 156 "All your maps are belong to us." 0:18:42
Dale’s Additional Travel Tips IRL, Meta Dale LaCroix 156 "All your maps are belong to us." 1:23:55
Metroidvania Level Design Game Design Stephen McGregor 158 "Space ferrets lift off!" Widget Satchel Special 0:10:29
World Building in Platformers Narrative Mark LaCroix 158 "Space ferrets lift off!" Widget Satchel Special 0:40:38
Ferrets Misc. Martha Megarry 158 "Space ferrets lift off!" Widget Satchel Special 0:24:26
Calendar Math (Real Time in Games) Game Design, IRL Martha Megarry 159 "Calendar math!" 0:43:23
Calendar Math (Production Schedules) Production Mark LaCroix 159 "Calendar math!" 0:07:41
Video Game Nostalgia Gaming Dylan Skerbitz 160 Evil Games Club 4! 1:01:15
Reravel IRL, Tabletop Dale LaCroix 160 Evil Games Club 4! 0:35:40
Writing for Games Game Design, Narrative Adia Alderson 160 Evil Games Club 4! 0:10:00
Local Releases (2019) News 161 Nicest of 2019 0:02:26
Gamedev Resolutions (for 2020) Nicest Mark LaCroix, Martha Megarry, Stephen McGregor 161 Nicest of 2019 0:36:07
Most Anticipated (for 2020) Nicest Mark LaCroix, Martha Megarry, Stephen McGregor 161 Nicest of 2019 0:25:39
Nicest (2019) Nicest Mark LaCroix, Martha Megarry, Stephen McGregor 161 Nicest of 2019 0:08:05
What We Did On Our Winter Break (2020) IRL, Meta 162 "We are making progress toward that, then." n/a
Case Study (Mutazione & Later Alligator) Game Design, Gaming Martha Megarry 163 "Please cheat, I don't care." 0:39:26
Unlocks Game Design Stephen McGregor 163 "Please cheat, I don't care." 0:06:19
Crunch IRL, Production, Programming Stephen McGregor 165 "If you're feeling saucy..." 0:42:22
Day-One Patches Production, Programming Mark LaCroix 165 "If you're feeling saucy..." 0:02:48
Rhythm Games Game Design Martha Megarry 166 "When in doubt, call it Gan Ainm." 0:52:45
Naming Things Game Design, Marketing, Production Mark LaCroix 166 "When in doubt, call it Gan Ainm." 0:17:47
Next-Gen Console Reveals Events, Hardware 168 "GDC" 2020 Special 0:39:52
The GDC That Wasn't Events, IRL 168 "GDC" 2020 Special 0:12:40
Games to Play While Social Distancing Gaming, IRL Martha Megarry 169 "The new normal." 0:34:14
Working From Home IRL Stephen McGregor 169 "The new normal." 0:09:00
Arcades Gaming, IRL Stephen McGregor 170 "Stephen, his arms wide!" 0:50:39
Redundancy Game Design, UI / UX Mark LaCroix 170 "Stephen, his arms wide!" 0:13:01
Starting Projects IRL, Production Ellen Burns-Johnson 171 "Martha, Martha, Martha!" 1:11:55
Ending Projects IRL, Production Martha Megarry 171 "Martha, Martha, Martha!" 0:13:13
Economies Game Design Stephen McGregor 173 "Balance all those prices." 0:11:20
Ergonomics IRL Ellen Burns-Johnson 173 "Balance all those prices." 0:55:15
Building Substance Art, Production, Tools Sébastien Deguy, Jérémie Noguer 174 Building Substance n/a
Porting Your Game Hardware, Programming Mark LaCroix 175 "Kapow?" 0:44:11
Fun in Games Game Design Ellen Burns-Johnson 175 "Kapow?" 0:11:09
Gamedev in the Philippines Misc. Ryan Sumo 176 Gamedev in the Philippines n/a
Pricing Gaming, Marketing Stephen McGregor 177 "How Quality Is It?" 0:59:56
Leadership IRL, Production Ellen Burns-Johnson 177 "How Quality Is It?" 0:24:37
Establishing a Sense of Place Game Design, Narrative Stephen McGregor 178 "A place where people live." 1:02:00
Animation Art, Programming Mark LaCroix 178 "A place where people live." 0:27:00
Replayability Game Design Ellen Burns-Johnson 181 "I’m ashamed, but also so proud." 0:47:15
NDAs Marketing Mark LaCroix 181 "I’m ashamed, but also so proud." 0:19:20
Working with Family IRL Stephen McGregor 182 "I will not threaten you with a noogie." 0:42:09
Serious Play Conference 2020 Events Ellen Burns-Johnson 182 "I will not threaten you with a noogie." 0:16:00
Level Editors Game Design, Programming, Tools, UI / UX Charles McGregor 183 Level Editors n/a
Community Development Game Design, Marketing, Production Christine Marten 184 Community Development n/a
Asynchronous and Asymmetric Gameplay Game Design Mark LaCroix 185 "Empty the bucket." 0:46:39
Burnout IRL Stephen McGregor 185 "Empty the bucket." 0:06:43
Mental Health IRL, Production Alanna Linayre 186 Mental Health n/a
Design Pillars Game Design, Production Mark LaCroix 187 "A way to farm notions." 0:49:22
Prototyping Game Design, Tools Ellen Burns-Johnson 187 "A way to farm notions." 0:13:50
Indiedev During the Pandemic Game Design, IRL Glen Henry 188 Indiedev During the Pandemic n/a
Escapist Games Gaming Dylan Skerbitz 189 Evil Games Club 5! 0:45:46
Small Projects Game Design, Narrative Adia Alderson 189 Evil Games Club 5! 0:45:46