Lives and Continues |
Game Design |
Stephen McGregor |
130
|
“Once more with feeling!”
|
0:38:52 |
Level Editors |
Game Design, Programming, Tools, UI / UX |
Charles McGregor |
183
|
Level Editors
|
n/a |
Level Design |
Game Design |
Mark LaCroix |
96
|
"But WE know what we're talking about."
|
0:14:19 |
Level and Interaction Design |
Game Design |
Nina Marotta |
269
|
Level and Interaction Design
|
n/a |
Lessons from Tears of the Kingdom |
Game Design |
Mark LaCroix |
308
|
"You've probably seen them in Zelda."
|
0:26:40 |
Learning Through Games (revisit) |
Game Design, Meta, UI / UX |
Ellen Burns-Johnson |
200
|
"A Spark Plug." 200th Episode Special
|
0:52:05 |
Learning Through Games |
Game Design, UI / UX |
Ellen Burns-Johnson |
75
|
Learning Through Games
|
n/a |
Language of Games |
Game Design |
Martha Megarry |
94
|
"Somebody's first episode."
|
0:11:31 |
Keeping a Game Design Journal |
Game Design |
Ellen Burns-Johnson |
280
|
"Two bits of goop."
|
0:16:16 |
Joy vs. Fun |
Game Design |
Ellen Burns-Johnson |
249
|
"I got all the moons."
|
44:00 |
Jank |
Game Design |
Stephen McGregor |
208
|
"All of this mess that I'm throwing at you."
|
0:39:52 |
Intuition |
Game Design |
Ellen Burns-Johnson |
218
|
"Kids like cubes these days."
|
45:19 |
Intro to Linguistics for Game Developers |
Audio, Game Design |
Martha Megarry |
45
|
"Qapla'!"
|
0:03:31 |
Inspiration from Behavioral Economics |
Game Design, Gaming |
Ellen Burns-Johnson |
274
|
"I’m not coding your game, y’all figure that out."
|
0:40:58 |
Indiedev During the Pandemic |
Game Design, IRL |
Glen Henry |
188
|
Indiedev During the Pandemic
|
n/a |
Illusions of Choice |
Game Design |
Mark LaCroix |
238
|
"Just-In-Time Compiler."
|
37:28 |
Idle Games |
Game Design, Gaming |
Mark LaCroix |
282
|
"Today’s the day that I screw things up."
|
0:31:45 |
Hub Worlds and Safe Houses |
Game Design |
Martha Megarry |
104
|
"Safety gone!"
|
0:09:09 |
Horror Games 201 |
Game Design |
James Pratt, Torple Dook, Max Kunze |
327
|
Horror Games 201 (with multiple guests)
|
n/a |
Horror Games 101 |
Game Design |
Samuel Guglielmo, Nikk F, Conner Rush, Schera Wyss, Henry Hoare |
325
|
Horror Games 101 (with multiple guests)
|
n/a |
Holistic Game Design |
Game Design, Production |
Mark LaCroix |
151
|
"I don't always want to do that."
|
0:20:11 |
Hidden Information |
Game Design, Gaming |
Stephen McGregor |
245
|
"Gamedev is jazz."
|
0:36:33 |
Guns |
Game Design |
Mark LaCroix |
234
|
"Godot! God-ot? Godot."
|
0:43:14 |
Grind |
Game Design |
Ellen Burns-Johnson |
320
|
"Stephen, explain this."
|
06:08 |
Grind |
Game Design, Gaming |
Ellen Burns-Johnson |
224
|
"To whom it may concern."
|
0:47:59 |
Giblet the Trash Can |
Game Design, IRL |
Ellen Burns-Johnson |
227
|
Giblet the Trash Can
|
n/a |
Genre in Games |
Game Design, Meta |
Mark LaCroix |
48
|
"I do business."
|
0:38:34 |
Games With Your Dogs |
Game Design, Physical Games |
Ellen Burns-Johnson |
254
|
Games With Your Dogs
|
0:10:25 |
Games in Other Media |
Game Design, Gaming, Narrative |
Ellen Burns-Johnson |
195
|
"Human, play Dom-jot?"
|
0:15:25 |
Games in Games |
Game Design, Gaming |
Mark LaCroix |
68
|
"Videogame turducken."
|
0:43:35 |
Games for Young Children |
Game Design, Marketing |
Ellen Burns-Johnson |
199
|
"Random hilarious nonsense."
|
0:10:42 |
Gameful UX |
Game Design, UI / UX |
Allan Rust |
215
|
Gameful UX
|
n/a |
Game-based Learning |
Events, Game Design, Production |
Jennifer Javornik |
331
|
Game-based Learning
|
n/a |
Game Shows |
Game Design |
Mark LaCroix |
237
|
"The drama of the reveal."
|
0:33:38 |
Game Length |
Game Design |
Stephen McGregor |
131
|
“A secret room with secret stuff!”
|
0:13:08 |
Game Identities |
Game Design |
Ellen Burns-Johnson |
123
|
"Does this game mechanic spark joy?"
|
0:22:37 |
Game Design Primer |
Game Design |
Stephen McGregor |
28
|
"That makes me retroactively nervous."
|
0:31:06 |
Game Design Balance |
Game Design |
Stephen McGregor |
119
|
"Let Reggie get back to work."
|
0:41:00 |
Fusing Genres |
Game Design, Marketing |
Millie Walker |
287
|
Fusing Genres
|
n/a |
Fun in Games |
Game Design |
Ellen Burns-Johnson |
175
|
"Kapow?"
|
0:11:09 |
Frustration |
Game Design, Gaming |
Ellen Burns-Johnson |
236
|
"Forged by that experience."
|
0:10:34 |
Fingeance Portmortem |
Game Design, Production |
Stephen McGregor |
216
|
"They wouldn't fully respawn." Fingeance Postmortem
|
n/a |
Finding Your Artistic Voice |
Game Design, IRL |
Stephen McGregor |
209
|
"Go pound a Monster."
|
0:48:12 |
Finding Fidelity |
Game Design, IRL |
Ellen Burns-Johnson |
154
|
"Abstracted to the point of silliness."
|
0:03:45 |
Fall Damage |
Game Design |
Stephen McGregor |
308
|
"You've probably seen them in Zelda."
|
56:40 |
Fail States |
Game Design |
Stephen McGregor |
201
|
"Not like Beauty and the Beast."
|
32:28 |
Excerpt from a conversation with Roz Hussin |
Game Design, IRL, Misc. |
|
330
|
Serious Play Conference Special
|
0:45:07 |
Excerpt from a conversation with Dr. David Chandross |
Art, Game Design, Misc., Narrative |
|
330
|
Serious Play Conference Special
|
0:28:07 |
Establishing a Sense of Place |
Game Design, Narrative |
Stephen McGregor |
178
|
"A place where people live."
|
1:02:00 |
Enemy AI |
Game Design |
Mark LaCroix |
36
|
"Maybe a Zeldo."
|
0:03:00 |
Endings |
Game Design, Narrative |
Mark LaCroix |
302
|
"I love it when you kinda agree."
|
0:13:40 |
Elegance |
Game Design |
Ellen Burns-Johnson |
326
|
"The opposing metric of jank."
|
0:33:00 |
Economies |
Game Design |
Stephen McGregor |
173
|
"Balance all those prices."
|
0:11:20 |
Documentation |
Game Design, Production, Tools |
Stephen McGregor |
191
|
"Claps in the chat."
|
0:36:05 |
Difficulty |
Game Design |
Stephen McGregor |
30
|
"75% sure."
|
0:54:27 |
Diagramming Gameplay Loops |
Game Design |
Ellen Burns-Johnson |
262
|
"Start fresh, in a certain way."
|
0:15:20 |
Designing Party Games |
Game Design |
Mark LaCroix |
8
|
"Will you be the best with me?"
|
0:38:30 |
Designing like a Dungeon Master |
Game Design, Narrative, Tabletop |
Katrina Ostrander, Jon Kiehne |
247
|
Designing like a Dungeon Master
|
n/a |
Designing Horror Games |
Game Design |
Stephen McGregor |
139
|
"Who approved these topics?"
|
0:16:46 |
Designing Games for Non-Gamers |
Game Design |
Stephen McGregor |
3
|
"It's against the law to stop."
|
0:27:30 |
Designing for VR |
Game Design, IRL, VR / AR / XR |
Dana Ware |
230
|
Designing for VR
|
n/a |
Designing a Spiritual Successor |
Game Design, Gaming, Production |
Dmitry Samartsev, aka Special Bread |
279
|
Designing a Spiritual Successor
|
n/a |
Design Pillars |
Game Design, Production |
Mark LaCroix |
187
|
"A way to farm notions."
|
0:49:22 |
Curling |
Game Design |
Mark LaCroix |
268
|
"No referees?!"
|
0:10:15 |
Creative Career Paths |
Art, Game Design, IRL, Misc. |
Will Bredbeck |
335
|
Creative Career Paths
|
n/a |
Crafting Systems |
Game Design |
Martha Megarry |
3
|
"It's against the law to stop."
|
0:11:44 |
Crafting Systems |
Game Design |
Adia Alderson |
47
|
Evil Games Club 2!
|
0:02:46 |
Copying Others |
Art, Game Design, Narrative |
Stephen McGregor |
314
|
"Salt, in everything?"
|
n/a |
Companion Characters |
Game Design, Gaming |
Stephen McGregor |
312
|
"Ask your friends."
|
0:46:22 |
Community Development |
Game Design, Marketing, Production |
Christine Marten |
184
|
Community Development
|
n/a |
Commitment |
Game Design |
Stephen McGregor |
239
|
"Oh is that Rugrats?"
|
0:35:00 |
Comedy in Games |
Game Design, Narrative |
Mark LaCroix |
199
|
"Random hilarious nonsense."
|
0:44:16 |
Co-Op Games |
Game Design |
Stephen McGregor |
244
|
"Maximum Whooo!"
|
53:10.0 |
Cheating, Part 2 |
Game Design, Gaming |
Ellen Burns-Johnson |
316
|
Cheating, Part 2
|
0:16:58 |
Cheating |
Game Design, Gaming |
Dale LaCroix |
213
|
Evil Games Club 6!
|
0:34:48 |