Impostor Syndrome |
Art |
Heather Gartner |
194
|
Impostor Syndrome
|
n/a |
Incremental Learning |
Tools |
Lydia Symchych |
379
|
"A Paragraph Signing"
|
0:15:01 |
Indie Game Credits |
Production |
Mark LaCroix |
278
|
"Insert interesting car here."
|
n/a |
Indiedev During the Pandemic |
Game Design, IRL |
Glen Henry |
188
|
Indiedev During the Pandemic
|
n/a |
Influences |
IRL, Production |
Mark LaCroix |
61
|
"Schrödinger’s Animal Crossing."
|
0:02:49 |
Ink Engine |
Narrative, Programming, Tools |
Stephen McGregor |
253
|
"Source code is viewable."
|
0:37:26 |
Input Methods and Controls |
Hardware |
Stephen McGregor |
41
|
"Proper ones and twos."
|
0:01:29 |
Inspiration from Behavioral Economics |
Game Design, Gaming |
Ellen Burns-Johnson |
274
|
"I’m not coding your game, y’all figure that out."
|
0:40:58 |
Instructions |
Tabletop |
Ellen Burns-Johnson |
364
|
Player Personas
|
n/a |
Instructions |
Game Design, Misc., UI / UX |
Mark LaCroix, Ellen Burns-Johnson |
362
|
"Apply your context, thusly."
|
0:07:31 |
Intellectual Property and the Public Domain |
News, Production |
Mark LaCroix |
115
|
"Steal this episode."
|
0:37:57 |
Interactive Fiction |
Narrative |
Adia Alderson |
6
|
Co-op Recap: Interactive Fiction
|
n/a |
Interdisciplinary Communication |
Production |
Stephen McGregor |
289
|
"You lost all your dragons."
|
48:44 |
International Age Ratings Systems |
Marketing |
Mark LaCroix |
136
|
"E for Everybody!"
|
0:15:29 |
Intro to Linguistics for Game Developers |
Audio, Game Design |
Martha Megarry |
45
|
"Qapla'!"
|
0:03:31 |
Intuition |
Game Design |
Ellen Burns-Johnson |
218
|
"Kids like cubes these days."
|
45:19 |
Iterative Game Jam |
Events, IRL, Production |
Stephen McGregor |
374
|
Iterative Game Jam
|
0:04:30 |
Jank |
Game Design |
Stephen McGregor |
208
|
"All of this mess that I'm throwing at you."
|
0:39:52 |
Joy vs. Fun |
Game Design |
Ellen Burns-Johnson |
249
|
"I got all the moons."
|
44:00 |
Keeping a Game Design Journal |
Game Design |
Ellen Burns-Johnson |
280
|
"Two bits of goop."
|
0:16:16 |
King Making |
Game Design |
Stephen McGregor |
347
|
"A slow meat computer"
|
0:23:00 |
Language of Games |
Game Design |
Martha Megarry |
94
|
"Somebody's first episode."
|
0:11:31 |
Leadership |
IRL, Production |
Ellen Burns-Johnson |
177
|
"How Quality Is It?"
|
0:24:37 |
Leadership |
IRL, Production |
Frani Esquenazi |
317
|
Leadership
|
n/a |
Learning a Game Engine |
Programming, Tools |
Ellen Burns-Johnson |
234
|
"Godot! God-ot? Godot."
|
0:13:05 |
Learning Through Games |
Game Design, UI / UX |
Ellen Burns-Johnson |
75
|
Learning Through Games
|
n/a |
Learning Through Games (revisit) |
Game Design, Meta, UI / UX |
Ellen Burns-Johnson |
200
|
"A Spark Plug." 200th Episode Special
|
0:52:05 |
Learning to Use Tools |
Misc., Tools |
Ellen Burns-Johnson |
244
|
"Maximum Whooo!"
|
14:05 |
Lessons from Tears of the Kingdom |
Game Design |
Mark LaCroix |
308
|
"You've probably seen them in Zelda."
|
0:26:40 |
Level and Interaction Design |
Game Design |
Nina Marotta |
269
|
Level and Interaction Design
|
n/a |
Level Design |
Game Design |
Mark LaCroix |
96
|
"But WE know what we're talking about."
|
0:14:19 |
Level Editors |
Game Design, Programming, Tools, UI / UX |
Charles McGregor |
183
|
Level Editors
|
n/a |
Licensing |
IRL, Production |
Mark LaCroix |
310
|
"What's a little grand larceny?"
|
0:10:27 |
LIVE from GlitchCon 2017 |
Events, IRL |
Rebekah Saltsman, Adam Saltsman |
27
|
LIVE from GlitchCon 2017
|
n/a |
Lives and Continues |
Game Design |
Stephen McGregor |
130
|
“Once more with feeling!”
|
0:38:52 |
Local Releases (2018) |
News |
|
113
|
Nicest of 2018
|
n/a |
Local Releases (2019) |
News |
|
161
|
Nicest of 2019
|
0:02:26 |
Local Releases (2020) |
News |
|
206
|
Nicest of 2020
|
0:20:56 |
Local Releases (2021) |
IRL |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
246
|
Nicest of 2021
|
0:13:45 |
Localization |
Accessibility, Production, Programming |
Mark LaCroix |
156
|
"All your maps are belong to us."
|
0:18:42 |
Localization Systems |
Production, Programming, UI / UX |
Mark LaCroix |
121
|
"I definitely thought of that ahead of time."
|
0:07:03 |
Loot Boxes |
Gaming, Marketing |
Martha Megarry |
63
|
"I have so much feelings..."
|
0:29:30 |
Loot Systems |
Game Design |
Stephen McGregor |
63
|
"I have so much feelings..."
|
0:03:58 |
Losing |
IRL |
Stephen McGregor |
37
|
"Ugly and hard to use."
|
1:06:40 |
Lusory Attitude |
Gaming, IRL |
Ellen Burns-Johnson |
302
|
"I love it when you kinda agree."
|
0:38:51 |
Machine Learning |
Narrative, Programming |
Anna-Lena Pontet, Luzia Hüttenmoser |
261
|
Machine Learning
|
n/a |
Main Menus and First Impressions |
UI / UX |
Mark LaCroix |
42
|
"You can see the cabbage in it."
|
0:39:27 |
Maintaining an Open-Source Project |
Programming |
Mark LaCroix |
270
|
"Killed the flightmaster, killed the griffin..."
|
0:21:25 |
Making a Demo |
Marketing, Production |
Mark LaCroix |
84
|
"We should go outside!"
|
0:12:40 |
Making Games for Spaces |
Events, Physical Games |
Martha Megarry |
147
|
"In situ."
|
0:47:04 |
Making Science Fiction Worlds |
Game Design |
Stephen McGregor |
379
|
"A Paragraph Signing"
|
0:54:10 |
Making Your Own Tools |
Tools |
Stephen McGregor |
45
|
"Qapla'!"
|
0:44:57 |
Mario Kart |
Gaming |
Dylan Skerbitz |
33
|
Evil Games Club!
|
1:22:23 |
Mark Does GDC Business |
Events |
Mark LaCroix |
124
|
GDC 2019 Special
|
0:53:56 |
Mark's Most Anticipated (for 2019) |
Nicest |
Mark LaCroix |
113
|
Nicest of 2018
|
n/a |
Mark's Nicest (2016) |
Nicest |
Mark LaCroix |
9
|
Nicest of 2016
|
n/a |
Mark's Nicest (2018) |
Nicest |
Mark LaCroix |
113
|
Nicest of 2018
|
n/a |
Marketing 001 |
Marketing |
Ellen Burns-Johnson |
142
|
"Space ferret seeks PR support."
|
0:28:08 |
Mark’s Nicest (2017) |
Nicest |
Mark LaCroix |
66
|
Nicest of 2017
|
0:22:09 |
Martha's Most Anticipated (for 2019) |
Nicest |
Martha Megarry |
113
|
Nicest of 2018
|
n/a |
Martha's Nicest (2016) |
Nicest |
Martha Megarry |
9
|
Nicest of 2016
|
n/a |
Martha's Nicest (2018) |
Nicest |
Martha Megarry |
113
|
Nicest of 2018
|
n/a |
Martha's/Mortho's Most Anticipated (for 2018) |
Nicest |
Martha Megarry |
66
|
Nicest of 2017
|
n/a |
Martha’s/Mortho’s Nicest (2017) |
Nicest |
Martha Megarry |
66
|
Nicest of 2017
|
0:08:19 |
Media Influences |
Game Design, IRL, Narrative |
Xalavier Nelson Jr. |
193
|
Media Influences
|
n/a |
Media Relations |
Marketing, Production |
Holly Harrison |
89
|
"A mean secret that stays in this room."
|
0:01:25 |
Meetings |
IRL, Production |
Stephen McGregor |
236
|
"Forged by that experience."
|
0:50:28 |
Megagames |
Game Design, Gaming, Physical Games |
Trenton Greyoak |
329
|
Megagames
|
n/a |
Mental Health |
IRL, Production |
Alanna Linayre |
186
|
Mental Health
|
n/a |
Merch |
Marketing |
Mark LaCroix |
71
|
"Martha's philosophy on life."
|
0:07:49 |
Messages and Meanings |
Game Design |
Mark LaCroix |
15
|
"We are artists and we should be artists."
|
0:52:56 |
Messages and Meanings (revisit) |
Game Design, Meta |
Stephen McGregor |
200
|
"A Spark Plug." 200th Episode Special
|
1:13:45 |
Messages and Meanings (revisited) |
Game Design |
Mark LaCroix |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:48:44 |
Metroidvania Level Design |
Game Design |
Stephen McGregor |
158
|
"Space ferrets lift off!" Widget Satchel Special
|
0:10:29 |
Micro-Postmortems |
Events |
Mark LaCroix |
18
|
GDC 2017 Special (Part 2)
|
0:38:22 |