Crafting Systems |
Game Design |
Martha Megarry |
3
|
"It's against the law to stop."
|
0:11:44 |
Creative Career Paths |
Art, Game Design, IRL, Misc. |
Will Bredbeck |
335
|
Creative Career Paths
|
n/a |
Creative Direction |
Game Design |
Stephen McGregor |
355
|
"Ellen's going to be so mad!"
|
0:4:40 |
Creative Process & Workflow for Music |
Audio |
Kobe Anthony (aka MEMODEMO) |
350
|
Creative Process & Workflow for Music
|
n/a |
Crowdfunding |
Marketing, Production |
Martha Megarry |
92
|
"Who are you wearing? Nintendo."
|
0:57:47 |
Crunch |
IRL, Production, Programming |
Stephen McGregor |
165
|
"If you're feeling saucy..."
|
0:42:22 |
CSS |
Programming |
Mark LaCroix |
298
|
"One size bigger and red."
|
9:47 |
Curling |
Game Design |
Mark LaCroix |
268
|
"No referees?!"
|
0:10:15 |
Cynicism |
Misc., Production |
Stephen McGregor |
362
|
"Apply your context, thusly."
|
0:33:35 |
Dale Makes GDC Magic |
Events |
Dale LaCroix |
124
|
GDC 2019 Special
|
0:25:17 |
Dale’s Additional Travel Tips |
IRL, Meta |
Dale LaCroix |
156
|
"All your maps are belong to us."
|
1:23:55 |
Day of the Devs at Alamo Drafthouse |
Events |
Mark LaCroix |
17
|
GDC 2017 Special (Part 1)
|
0:24:21 |
Day-One Patches |
Production, Programming |
Mark LaCroix |
165
|
"If you're feeling saucy..."
|
0:02:48 |
Debug Functionality |
Production, Programming, Tools |
Stephen McGregor |
333
|
"Am I making a joke?"
|
0:42:09 |
Debugging |
Programming |
Mark LaCroix |
241
|
"..."
|
0:02:06 |
Deluxe Editions |
Gaming, Marketing, Physical Games |
Ellen Burns-Johnson |
238
|
"Just-In-Time Compiler."
|
10:04 |
Demoing and Playtesting |
Production |
Stephen McGregor |
15
|
"We are artists and we should be artists."
|
0:03:27 |
Design Pillars |
Game Design, Production |
Mark LaCroix |
187
|
"A way to farm notions."
|
0:49:22 |
Designing a Spiritual Successor |
Game Design, Gaming, Production |
Dmitry Samartsev, aka Special Bread |
279
|
Designing a Spiritual Successor
|
n/a |
Designing for VR |
Game Design, IRL, VR / AR / XR |
Dana Ware |
230
|
Designing for VR
|
n/a |
Designing Games for Non-Gamers |
Game Design |
Stephen McGregor |
3
|
"It's against the law to stop."
|
0:27:30 |
Designing Horror Games |
Game Design |
Stephen McGregor |
139
|
"Who approved these topics?"
|
0:16:46 |
Designing like a Dungeon Master |
Game Design, Narrative, Tabletop |
Katrina Ostrander, Jon Kiehne |
247
|
Designing like a Dungeon Master
|
n/a |
Designing Party Games |
Game Design |
Mark LaCroix |
8
|
"Will you be the best with me?"
|
0:38:30 |
Developer Art! |
Art |
Mark LaCroix |
5
|
"Bananas, from here to eternity."
|
0:42:08 |
Developer/Publisher Relations |
Production |
August Brown |
120
|
Developer/Publisher Relations
|
n/a |
Developing Ideas |
IRL |
Martha Megarry |
98
|
"I like naps."
|
0:05:48 |
Diagramming Gameplay Loops |
Game Design |
Ellen Burns-Johnson |
262
|
"Start fresh, in a certain way."
|
0:15:20 |
Dialogue Through Goals |
Game Design, Narrative |
Stephen McGregor |
349
|
Dialogue Through Goals
|
n/a |
Difficulty |
Game Design |
Stephen McGregor |
30
|
"75% sure."
|
0:54:27 |
DLC and Expansions |
Gaming, Production |
Martha Megarry |
48
|
"I do business."
|
0:02:40 |
Documentation |
Game Design, Production, Tools |
Stephen McGregor |
191
|
"Claps in the chat."
|
0:36:05 |
Double Jump vs. Dash |
Game Design |
Stephen McGregor |
370
|
"Please go vote."
|
n/a |
Early Access |
Marketing, Production |
Sami Sati and Erick Sati |
242
|
Early Access
|
n/a |
Economies |
Game Design |
Stephen McGregor |
173
|
"Balance all those prices."
|
0:11:20 |
Educating Intuition |
IRL, Misc. |
Ellen Burns-Johnson |
323
|
"Sweet, sweet Toronto sounds."
|
0:52:56 |
Elegance |
Game Design |
Ellen Burns-Johnson |
326
|
"The opposing metric of jank."
|
0:33:00 |
Ellen's Most Anticipated (for 2019) |
Nicest |
Ellen Burns-Johnson |
113
|
Nicest of 2018
|
n/a |
Ellen's Nicest (2018) |
Nicest |
Ellen Burns-Johnson |
113
|
Nicest of 2018
|
n/a |
Ellen's PC Build - The Journey Begins |
Hardware |
Ellen Burns-Johnson |
212
|
"Brainy. Not academic."
|
0:20:04 |
Emphasizing Uniqueness |
Marketing |
Stephen McGregor |
320
|
"Stephen, explain this."
|
26:32 |
Ending Projects |
IRL, Production |
Martha Megarry |
171
|
"Martha, Martha, Martha!"
|
0:13:13 |
Endings |
Game Design, Narrative |
Mark LaCroix |
302
|
"I love it when you kinda agree."
|
0:13:40 |
Enemy AI |
Game Design |
Mark LaCroix |
36
|
"Maybe a Zeldo."
|
0:03:00 |
Environmental Storytelling |
Narrative |
Mark LaCroix |
104
|
"Safety gone!"
|
0:38:20 |
Ergonomics |
IRL |
Ellen Burns-Johnson |
173
|
"Balance all those prices."
|
0:55:15 |
Escapist Games |
Gaming |
Dylan Skerbitz |
189
|
Evil Games Club 5!
|
0:45:46 |
eSports |
Events, Gaming |
Martha Megarry |
51
|
"Right the dang now."
|
0:30:53 |
Establishing a Sense of Place |
Game Design, Narrative |
Stephen McGregor |
178
|
"A place where people live."
|
1:02:00 |
Ethical Consumption |
Gaming, Misc. |
Holly Harrison |
224
|
"To whom it may concern."
|
0:13:06 |
Excerpt from a conversation with Dr. David Chandross |
Art, Game Design, Misc., Narrative |
|
330
|
Serious Play Conference Special
|
0:28:07 |
Excerpt from a conversation with Roz Hussin |
Game Design, IRL, Misc. |
|
330
|
Serious Play Conference Special
|
0:45:07 |
Experimental Games Workshop |
Events |
Mark LaCroix |
18
|
GDC 2017 Special (Part 2)
|
0:36:32 |
Exploits |
Gaming, IRL |
Stephen McGregor |
222
|
"The anitidote to hype."
|
0:36:36 |
Extra Modes |
Production |
Mark LaCroix |
133
|
“That wasn’t the angle I was going for.”
|
0:07:06 |
Extracurricular Activities |
Events, IRL |
Ryan Foss |
11
|
Extracurricular Activities
|
n/a |
Fail States |
Game Design |
Stephen McGregor |
201
|
"Not like Beauty and the Beast."
|
32:28 |
Fall Damage |
Game Design |
Stephen McGregor |
308
|
"You've probably seen them in Zelda."
|
56:40 |
Familiarity |
Gaming |
Ellen Burns-Johnson |
357
|
"Gentlemen, is this where the fisticuffs occur?"
|
0:12:21 |
Families in Games |
Gaming |
Beth Korth, Andy Korth |
204
|
Families in Games
|
n/a |
Fanbases |
Gaming, IRL |
Martha Megarry |
119
|
"Let Reggie get back to work."
|
0:16:50 |
Ferrets |
Misc. |
Martha Megarry |
158
|
"Space ferrets lift off!" Widget Satchel Special
|
0:24:26 |
Fighting Games |
Gaming |
Stephen McGregor |
58
|
"Shaniqua Shepard sounds cool."
|
0:08:08 |
Finding Fidelity |
Game Design, IRL |
Ellen Burns-Johnson |
154
|
"Abstracted to the point of silliness."
|
0:03:45 |
Finding Help |
Production |
Ellen Burns-Johnson |
312
|
"Ask your friends."
|
0:11:46 |
Finding Your Artistic Voice |
Game Design, IRL |
Stephen McGregor |
209
|
"Go pound a Monster."
|
0:48:12 |
Fingeance Portmortem |
Game Design, Production |
Stephen McGregor |
216
|
"They wouldn't fully respawn." Fingeance Postmortem
|
n/a |
Flash Games Postmortem |
Events |
Mark LaCroix |
18
|
GDC 2017 Special (Part 2)
|
0:34:46 |
Fonts |
Misc. |
Mark LaCroix |
208
|
"All of this mess that I'm throwing at you."
|
0:09:37 |
Franchises |
Gaming, Marketing |
Ellen Burns-Johnson |
243
|
“The different beams I can do.”
|
0:52:10 |
Frustration |
Game Design, Gaming |
Ellen Burns-Johnson |
236
|
"Forged by that experience."
|
0:10:34 |
Fun in Games |
Game Design |
Ellen Burns-Johnson |
175
|
"Kapow?"
|
0:11:09 |
Fusing Genres |
Game Design, Marketing |
Millie Walker |
287
|
Fusing Genres
|
n/a |
Future Projects |
IRL |
Stephen McGregor |
32
|
"We joke here."
|
0:04:31 |
Game Audio Tools and Workflows |
Audio |
Chel Wong |
196
|
Game Audio Tools and Workflows
|
n/a |