| Combat Design |
Art, Game Design |
Timothy Staton-Davis |
369
|
Combat Design
|
n/a |
| Comedy in Games |
Game Design, Narrative |
Mark LaCroix |
199
|
"Random hilarious nonsense."
|
0:44:16 |
| Commitment |
Game Design |
Stephen McGregor |
239
|
"Oh is that Rugrats?"
|
0:35:00 |
| Communicating Difficulty |
Game Design |
Ellen Burns-Johnson |
368
|
“That’s way too many pawns.”
|
0:21:44 |
| Community Development |
Game Design, Marketing, Production |
Christine Marten |
184
|
Community Development
|
n/a |
| Community Managment |
Marketing |
Holly Harrison |
40
|
Community Managment
|
n/a |
| Companion Characters |
Game Design, Gaming |
Stephen McGregor |
312
|
"Ask your friends."
|
0:46:22 |
| Competition |
Gaming |
Stephen McGregor |
24
|
"I trolled myself."
|
0:43:20 |
| Completionism |
Gaming |
Holly Harrison |
323
|
"Sweet, sweet Toronto sounds."
|
0:09:09 |
| Composition over Inheritance |
Programming |
Mark LaCroix |
326
|
"The opposing metric of jank."
|
0:07:41 |
| Composting |
Misc. |
Lydia Symchych |
399
|
"Half trash compactor, half empty."
|
0:09:56 |
| Concept Art Workflows |
Art, Production |
Laura Onderwater |
403
|
Concept Art Workflows
|
n/a |
| Conferences / Gaming Events (revisited) |
Events, Gaming |
Mark LaCroix |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:14:20 |
| Consensus Pick (2016) |
Nicest |
Mark LaCroix, Martha Megarry, Stephen McGregor |
9
|
Nicest of 2016
|
n/a |
| Console vs. PC Development |
Hardware |
Mark LaCroix |
26
|
"The Stevechievement."
|
0:54:44 |
| Control Flow |
Programming |
Mark LaCroix |
339
|
"Things just happen, somewhere."
|
0:41:08 |
| Copying Others |
Art, Game Design, Narrative |
Stephen McGregor |
314
|
"Salt, in everything?"
|
n/a |
| Crafting Systems |
Game Design |
Adia Alderson |
47
|
Evil Games Club 2!
|
0:02:46 |
| Crafting Systems |
Game Design |
Martha Megarry |
3
|
"It's against the law to stop."
|
0:11:44 |
| Creative Career Paths |
Art, Game Design, IRL, Misc. |
Will Bredbeck |
335
|
Creative Career Paths
|
n/a |
| Creative Direction |
Game Design |
Stephen McGregor |
355
|
"Ellen's going to be so mad!"
|
0:4:40 |
| Creative Peer Communities |
IRL, Misc. |
Sam Baeseman |
411
|
Creative Peer Communities
|
n/a |
| Creative Process & Workflow for Music |
Audio |
Kobe Anthony (aka MEMODEMO) |
350
|
Creative Process & Workflow for Music
|
n/a |
| Crowdfunding |
Marketing, Production |
Martha Megarry |
92
|
"Who are you wearing? Nintendo."
|
0:57:47 |
| Crunch |
IRL, Production, Programming |
Stephen McGregor |
165
|
"If you're feeling saucy..."
|
0:42:22 |
| CSS |
Programming |
Mark LaCroix |
298
|
"One size bigger and red."
|
9:47 |
| Curling |
Game Design |
Mark LaCroix |
268
|
"No referees?!"
|
0:10:15 |
| Cynicism |
Misc., Production |
Stephen McGregor |
362
|
"Apply your context, thusly."
|
0:33:35 |
| Dale Makes GDC Magic |
Events |
Dale LaCroix |
124
|
GDC 2019 Special
|
0:25:17 |
| Dale’s Additional Travel Tips |
IRL, Meta |
Dale LaCroix |
156
|
"All your maps are belong to us."
|
1:23:55 |
| Day of the Devs at Alamo Drafthouse |
Events |
Mark LaCroix |
17
|
GDC 2017 Special (Part 1)
|
0:24:21 |
| Day-One Patches |
Production, Programming |
Mark LaCroix |
165
|
"If you're feeling saucy..."
|
0:02:48 |
| Debug Functionality |
Production, Programming, Tools |
Stephen McGregor |
333
|
"Am I making a joke?"
|
0:42:09 |
| Debugging |
Programming |
Mark LaCroix |
241
|
"..."
|
0:02:06 |
| Deluxe Editions |
Gaming, Marketing, Physical Games |
Ellen Burns-Johnson |
238
|
"Just-In-Time Compiler."
|
10:04 |
| Demoing and Playtesting |
Production |
Stephen McGregor |
15
|
"We are artists and we should be artists."
|
0:03:27 |
| Design Pillars |
Game Design, Production |
Mark LaCroix |
187
|
"A way to farm notions."
|
0:49:22 |
| Design Surface Area |
Game Design |
Mark LaCroix |
391
|
"The things that create the geometry."
|
0:48:57 |
| Designing a Spiritual Successor |
Game Design, Gaming, Production |
Dmitry Samartsev, aka Special Bread |
279
|
Designing a Spiritual Successor
|
n/a |
| Designing Discovery |
Game Design, Gaming |
Stephen McGregor |
397
|
"Everyone hates Jira."
|
0:50:37 |
| Designing for VR |
Game Design, IRL, VR / AR / XR |
Dana Ware |
230
|
Designing for VR
|
n/a |
| Designing Games for Non-Gamers |
Game Design |
Stephen McGregor |
3
|
"It's against the law to stop."
|
0:27:30 |
| Designing Horror Games |
Game Design |
Stephen McGregor |
139
|
"Who approved these topics?"
|
0:16:46 |
| Designing like a Dungeon Master |
Game Design, Narrative, Tabletop |
Katrina Ostrander, Jon Kiehne |
247
|
Designing like a Dungeon Master
|
n/a |
| Designing Party Games |
Game Design |
Mark LaCroix |
8
|
"Will you be the best with me?"
|
0:38:30 |
| Developer Art! |
Art |
Mark LaCroix |
5
|
"Bananas, from here to eternity."
|
0:42:08 |
| Developer/Publisher Relations |
Production |
August Brown |
120
|
Developer/Publisher Relations
|
n/a |
| Developing for Speed Runners |
Game Design |
Lydia Symchych |
412
|
"This is the earliest we’ve been this unhinged."
|
42:31 |
| Developing Ideas |
IRL |
Martha Megarry |
98
|
"I like naps."
|
0:05:48 |
| Diagramming Gameplay Loops |
Game Design |
Ellen Burns-Johnson |
262
|
"Start fresh, in a certain way."
|
0:15:20 |
| Dialogue Through Goals |
Game Design, Narrative |
Stephen McGregor |
349
|
Dialogue Through Goals
|
n/a |
| Difficulty |
Game Design |
Stephen McGregor |
30
|
"75% sure."
|
0:54:27 |
| Digital Escape Rooms |
Game Design |
Lydia Symchych |
375
|
Digital Escape Rooms
|
n/a |
| Diversity in Scoring |
Game Design |
Lydia Symchych |
389
|
"This is an impossible challenge."
|
0:45:47 |
| DLC and Expansions |
Gaming, Production |
Martha Megarry |
48
|
"I do business."
|
0:02:40 |
| Documentation |
Game Design, Production, Tools |
Stephen McGregor |
191
|
"Claps in the chat."
|
0:36:05 |
| Double Jump vs. Dash |
Game Design |
Stephen McGregor |
370
|
"Please go vote."
|
n/a |
| Early Access |
Marketing, Production |
Sami Sati and Erick Sati |
242
|
Early Access
|
n/a |
| Economies |
Game Design |
Stephen McGregor |
173
|
"Balance all those prices."
|
0:11:20 |
| Educating Intuition |
IRL, Misc. |
Ellen Burns-Johnson |
323
|
"Sweet, sweet Toronto sounds."
|
0:52:56 |
| Elegance |
Game Design |
Ellen Burns-Johnson |
326
|
"The opposing metric of jank."
|
0:33:00 |
| Ellen's Most Anticipated (for 2019) |
Nicest |
Ellen Burns-Johnson |
113
|
Nicest of 2018
|
n/a |
| Ellen's Nicest (2018) |
Nicest |
Ellen Burns-Johnson |
113
|
Nicest of 2018
|
n/a |
| Ellen's PC Build - The Journey Begins |
Hardware |
Ellen Burns-Johnson |
212
|
"Brainy. Not academic."
|
0:20:04 |
| Emotional Effects of Music |
Audio |
Stephen McGregor |
393
|
"I’m intrigued by big door."
|
n/a |
| Emphasizing Uniqueness |
Marketing |
Stephen McGregor |
320
|
"Stephen, explain this."
|
26:32 |
| Ending Projects |
IRL, Production |
Martha Megarry |
171
|
"Martha, Martha, Martha!"
|
0:13:13 |
| Endings |
Game Design, Narrative |
Mark LaCroix |
302
|
"I love it when you kinda agree."
|
0:13:40 |
| Enemy AI |
Game Design |
Mark LaCroix |
36
|
"Maybe a Zeldo."
|
0:03:00 |
| Environmental Storytelling |
Narrative |
Mark LaCroix |
104
|
"Safety gone!"
|
0:38:20 |
| Ergonomics |
IRL |
Ellen Burns-Johnson |
173
|
"Balance all those prices."
|
0:55:15 |
| Escapist Games |
Gaming |
Dylan Skerbitz |
189
|
Evil Games Club 5!
|
0:45:46 |
| eSports |
Events, Gaming |
Martha Megarry |
51
|
"Right the dang now."
|
0:30:53 |
| Establishing a Sense of Place |
Game Design, Narrative |
Stephen McGregor |
178
|
"A place where people live."
|
1:02:00 |
| Ethical Consumption |
Gaming, Misc. |
Holly Harrison |
224
|
"To whom it may concern."
|
0:13:06 |