Microsoft E3 2019 |
News |
|
135
|
E3 2019 Special
|
0:16:57 |
Milestone Builds |
Production |
Mark LaCroix |
251
|
“Done enough.”
|
0:13:18 |
Minigames |
Gaming |
Ellen Burns-Johnson |
294
|
"Layers and layers of hair."
|
0:39:45 |
Mobile Games |
Gaming, Hardware |
Martha Megarry |
30
|
"75% sure."
|
0:23:34 |
Modding |
Gaming |
Stephen McGregor |
103
|
"Put it in a WordSpace!"
|
0:05:00 |
Most Anticipated (for 2020) |
Nicest |
Mark LaCroix, Martha Megarry, Stephen McGregor |
161
|
Nicest of 2019
|
0:25:39 |
Most Anticipated (for 2021) |
Nicest |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
206
|
Nicest of 2020
|
0:48:39 |
Most Anticipated (for 2022) |
Gaming |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
246
|
Nicest of 2021
|
1:10:25 |
Most Anticipated of 2023 |
Gaming |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson, Holly Harrison |
291
|
Nicest of 2022
|
0:49:28 |
Most Anticpated of 2024 |
Gaming |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
336
|
Nicest of 2023
|
1:01:08 |
Motion Controls |
Hardware, Programming |
Mark LaCroix |
140
|
"We’re criming you!"
|
0:28:52 |
Multi-Generational Gaming |
Gaming, IRL |
Martha Megarry |
153
|
"She also cheats a lot."
|
0:04:49 |
Multitasking in Game Development |
IRL |
Mark LaCroix |
28
|
"That makes me retroactively nervous."
|
0:48:33 |
Music for Indie Games |
Audio |
Troy Strand |
7
|
Music for Indie Games
|
n/a |
Naming Things |
Game Design, Marketing, Production |
Mark LaCroix |
166
|
"When in doubt, call it Gan Ainm."
|
0:17:47 |
Narrative Design |
Narrative |
Beth Korth |
132
|
Narrative Design
|
n/a |
Narrative in Games |
Narrative |
Stephen McGregor |
10
|
"Try it once."
|
0:13:00 |
Narrative Pacing |
Game Design, Narrative |
Stephen McGregor |
266
|
"That’s not a friendship!"
|
0:45:21 |
Nature in Games |
Art |
Ellen Burns-Johnson |
226
|
"The Corrupt Goo."
|
0:54:54 |
Navigation |
IRL, UI / UX |
Dale LaCroix |
156
|
"All your maps are belong to us."
|
1:00:52 |
NDAs |
Marketing |
Mark LaCroix |
181
|
"I’m ashamed, but also so proud."
|
0:19:20 |
Neurodiversity in Gamedev |
Events, IRL |
Adam Clewes-Boyne |
271
|
Neurodiversity in Gamedev (with Adam Clewes-Boyne)
|
n/a |
Next-Gen Console Reveals |
Events, Hardware |
|
168
|
"GDC" 2020 Special
|
0:39:52 |
Nice Games Alliance Workshops |
Events, IRL |
Mark LaCroix, Beth Korth |
382
|
Nice Games Alliance Workshops
|
n/a |
Nice Thinking |
Events |
Mark LaCroix |
265
|
A Local Indies Tournament
|
0:13:12 |
Nice Thinking about NiceGameJam Games with Potential |
Game Design |
|
309
|
The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project
|
0:46:06 |
Nice Thinking about our future in Board Games |
IRL |
|
309
|
The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project
|
0:04:40 |
Nice Thinking about traveling to conferences |
Tabletop |
|
309
|
The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project
|
n/a |
Nice Thinking Notes |
Game Design |
Ellen Burns-Johnson |
295
|
Pizza Land
|
n/a |
Nicest (2019) |
Nicest |
Mark LaCroix, Martha Megarry, Stephen McGregor |
161
|
Nicest of 2019
|
0:08:05 |
Nicest (2020) |
Nicest |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
206
|
Nicest of 2020
|
0:32:46 |
Nicest (2021) |
Gaming |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
246
|
Nicest of 2021
|
0:43:17 |
Nicest of 2022 |
Gaming |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson, Holly Harrison |
291
|
Nicest of 2022
|
0:04:56 |
Nicest of 2023 |
Gaming |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
336
|
Nicest of 2023
|
0:29:11 |
Nintendo at E3 2019 |
News |
|
135
|
E3 2019 Special
|
0:38:27 |
Nintendo Switch |
Gaming, Hardware |
Martha Megarry |
24
|
"I trolled myself."
|
0:23:49 |
Nintendo Switch Launch |
Gaming, Hardware |
Stephen McGregor |
18
|
GDC 2017 Special (Part 2)
|
0:19:48 |
Noble Failures |
Hardware |
Mark LaCroix |
153
|
"She also cheats a lot."
|
0:32:44 |
Nostalgia |
Gaming |
Stephen McGregor |
82
|
"This is why I subscribe."
|
0:06:43 |
Nostalgia and the Lo-fi Aesthetic |
Art |
Marina Kittaka |
141
|
Nostalgia and the Lo-fi Aesthetic
|
n/a |
Novelty |
Game Design |
Stephen McGregor |
218
|
"Kids like cubes these days."
|
12:27 |
Off-Ramps |
Game Design, Gaming |
Stephen McGregor |
268
|
"No referees?!"
|
0:50:00 |
Online Events |
Events, IRL |
Mark LaCroix |
191
|
"Claps in the chat."
|
0:10:15 |
Online Play |
Game Design, Programming, Tools |
Stephen McGregor |
195
|
"Human, play Dom-jot?"
|
0:52:57 |
Open Source Software |
Programming, Tools |
Mark Mandel |
217
|
Open Source Software
|
n/a |
Optimization |
Programming |
Mark LaCroix |
112
|
"How would I know that?"
|
0:04:53 |
Optimization |
Hardware, Production, Programming |
Jarryd Huntley |
366
|
Optimization
|
n/a |
Others at E3 2019 |
News |
|
135
|
E3 2019 Special
|
0:54:37 |
Our accomplishments |
IRL |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
336
|
Nicest of 2023
|
0:10:30 |
Pacing Mechanics |
Game Design |
Mark LaCroix |
357
|
"Gentlemen, is this where the fisticuffs occur?"
|
0:34:34 |
Parasocial Relationships |
IRL, Narrative |
Ellen Burns-Johnson |
266
|
"That’s not a friendship!"
|
0:09:25 |
Parries |
Game Design |
Stephen McGregor |
361
|
"The lensing effect of the window."
|
0:28:56 |
Partnering Up |
Production |
Ellen Burns-Johnson |
339
|
"Things just happen, somewhere."
|
n/a |
Patches and Add-on Content |
Programming |
Stephen McGregor |
136
|
"E for Everybody!"
|
0:15:29 |
PC Games Market |
Marketing, Production |
Mark LaCroix |
82
|
"This is why I subscribe."
|
0:34:23 |
Pen and Paper Games |
Tabletop |
Mark LaCroix |
34
|
"My computer vapes."
|
0:37:18 |
Physical Games |
Physical Games |
Martha Megarry |
84
|
"We should go outside!"
|
0:41:21 |
Physical Releases for Indies |
Marketing, Production |
Ryan Brown |
283
|
Physical Releases for Indies
|
n/a |
Physics 101 |
Programming |
Scott Lembcke |
358
|
Physics 101
|
n/a |
Pitching Tabletop Games |
Marketing, Physical Games, Tabletop |
Peter Yang |
231
|
Pitching Tabletop Games
|
n/a |
Pitching to Consoles |
Hardware, Marketing |
Mark LaCroix |
101
|
"Don’t start with me."
|
0:05:11 |
Pivoting |
IRL |
Ellen Burns-Johnson |
351
|
"One thing cannot hold all the passion I have."
|
0:11:20 |
Platformers |
Game Design, Gaming |
Martha Megarry |
87
|
"Not for me I hate them."
|
0:05:55 |
Player Agency |
Game Design, Narrative |
Stephen McGregor |
87
|
"Not for me I hate them."
|
0:48:55 |
Player Count |
Game Design, Hardware |
Mark LaCroix |
245
|
"Gamedev is jazz."
|
0:08:33 |
Player Friction |
Game Design, Gaming |
Stephen McGregor |
345
|
"Everything is everything."
|
1:08:31 |
Player Motivations |
Game Design, Gaming |
Mark LaCroix |
314
|
"Salt, in everything?"
|
0:26:57 |
Player Trust |
Game Design |
Stephen McGregor |
296
|
"Metroid is very serious."
|
0:48:39 |
Playing Outside Your Genre / Difficulty |
Accessibility, Game Design |
Adia Alderson, Dylan Skerbitz |
213
|
Evil Games Club 6!
|
0:05:21 |
Playtesting |
Production |
Dale LaCroix |
46
|
Playtesting
|
n/a |
Point and Clicks |
Game Design |
Martha Megarry |
19
|
"Pick up all the things."
|
0:26:28 |
Pokémon |
Gaming |
Martha Megarry |
112
|
"How would I know that?"
|
0:54:18 |
Polish |
Production, Programming, UI / UX |
Ellen Burns-Johnson |
333
|
"Am I making a joke?"
|
0:42:09 |
Polymorphism |
Programming |
Mark LaCroix |
328
|
"Smarter, more evolved."
|
0:04:48 |
Porting Your Game |
Hardware, Programming |
Mark LaCroix |
175
|
"Kapow?"
|
0:44:11 |