Game Programming |
Programming |
Mark LaCroix |
76
|
"Smart lazy."
|
0:09:13 |
Game Shows |
Game Design |
Mark LaCroix |
237
|
"The drama of the reveal."
|
0:33:38 |
Game Trailers |
Marketing |
Mark LaCroix |
144
|
"Explosions!"
|
0:43:27 |
Game Workers Unite! |
Events |
Mark LaCroix |
124
|
GDC 2019 Special
|
1:11:16 |
Game-based Learning |
Events, Game Design, Production |
Jennifer Javornik |
331
|
Game-based Learning
|
n/a |
Gamedev in Kenya |
Misc. |
|
198
|
Gamedev in Kenya
|
n/a |
Gamedev in Peru |
IRL, Production |
Daniela Gamarra |
267
|
Gamedev in Peru
|
n/a |
Gamedev in the Philippines |
Misc. |
Ryan Sumo |
176
|
Gamedev in the Philippines
|
n/a |
Gamedev Philosophies |
IRL, Misc. |
Martha Megarry |
77
|
"That gets real meta, real fast."
|
0:45:26 |
Gamedev Resolutions (for 2020) |
Nicest |
Mark LaCroix, Martha Megarry, Stephen McGregor |
161
|
Nicest of 2019
|
0:36:07 |
Gamedev Resolutions (for 2021) |
Nicest |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
206
|
Nicest of 2020
|
1:01:29 |
Gamedev Resolutions / What We're Working On (for 2022) |
IRL |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
246
|
Nicest of 2021
|
1:26:51 |
Gameful UX |
Game Design, UI / UX |
Allan Rust |
215
|
Gameful UX
|
n/a |
GameMaker |
Programming, Tools |
Seth Fulkerson |
344
|
GameMaker
|
n/a |
GameMaker for Unity Devs |
Programming, Tools |
Stephen McGregor |
274
|
"I’m not coding your game, y’all figure that out."
|
0:06:01 |
Gamepads |
Hardware |
Stephen McGregor |
226
|
"The Corrupt Goo."
|
0:14:00 |
Gamer Motivation Profile |
Gaming, IRL |
Adia Alderson |
33
|
Evil Games Club!
|
0:15:20 |
Games Education |
Art, IRL |
Reese Valentine |
16
|
Games Education
|
n/a |
Games for Young Children |
Game Design, Marketing |
Ellen Burns-Johnson |
199
|
"Random hilarious nonsense."
|
0:10:42 |
Games in Games |
Game Design, Gaming |
Mark LaCroix |
68
|
"Videogame turducken."
|
0:43:35 |
Games in Other Media |
Game Design, Gaming, Narrative |
Ellen Burns-Johnson |
195
|
"Human, play Dom-jot?"
|
0:15:25 |
Games to Play While Social Distancing |
Gaming, IRL |
Martha Megarry |
169
|
"The new normal."
|
0:34:14 |
Games User Research and Analytics |
UI / UX |
Nic VanMeerten |
31
|
Games User Research and Analytics
|
n/a |
Games User Research and Analytics |
UI / UX |
Hannah Murphy |
35
|
Games User Research, Redux!
|
n/a |
Games With Your Dogs |
Game Design, Physical Games |
Ellen Burns-Johnson |
254
|
Games With Your Dogs
|
0:10:25 |
Games You Get for Free |
Gaming |
Stephen McGregor |
249
|
"I got all the moons."
|
15:00 |
Gaming Events |
Events, Gaming |
Mark LaCroix |
1
|
"We in this."
|
0:22:38 |
Gaming Habits |
Gaming, IRL |
Mark LaCroix |
106
|
"They don't call it 'full.'"
|
0:46:05 |
GDC 2017 Sessions |
Events |
Martha Megarry |
17
|
GDC 2017 Special (Part 1)
|
0:35:06 |
GDC 2017 Sessions |
Events |
Martha Megarry |
18
|
GDC 2017 Special (Part 2)
|
0:02:40 |
GDC 2018 Highlights |
Events |
Mark LaCroix |
80
|
GDC 2018 Special
|
0:02:17 |
GDC 2019 Sessions |
Events |
Mark LaCroix |
124
|
GDC 2019 Special
|
0:08:06 |
GDC 2021 Sessions |
Events |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
228
|
GDC 2021 Special
|
n/a |
GDC 2022 Special (Part 1) |
Events |
Mark LaCroix, Stephen McGregor, Dale LaCroix, Ellen Burns-Johnson |
257
|
GDC 2022 Special (Part 1)
|
n/a |
GDC 2022 Special (Part 2) |
Events |
Mark LaCroix, Stephen McGregor, Dale LaCroix, Ellen Burns-Johnson |
258
|
GDC 2022 Special (Part 2)
|
n/a |
Genre in Games |
Game Design, Meta |
Mark LaCroix |
48
|
"I do business."
|
0:38:34 |
Getting Out of a Rut |
IRL |
Stephen McGregor |
21
|
"Mutual butt-kicking."
|
0:02:54 |
Getting Things Going |
IRL |
Rick Stemm |
319
|
Getting Things Going
|
n/a |
Giblet the Trash Can |
Game Design, IRL |
Ellen Burns-Johnson |
227
|
Giblet the Trash Can
|
n/a |
Giving Talks |
Events, Marketing |
Stephen McGregor |
229
|
"The random bobblehead."
|
0:45:29 |
Glitch’s Immersion Program |
Tools |
Mark LaCroix |
12
|
"Can I tweet about this?"
|
0:04:00 |
Global Game Jam 2018 |
Events |
|
70
|
Global Game Jam 2018 Special
|
n/a |
Google Stadia at E3 2019 |
Hardware, News |
|
135
|
E3 2019 Special
|
0:05:28 |
Grind |
Game Design |
Ellen Burns-Johnson |
320
|
"Stephen, explain this."
|
06:08 |
Grind |
Game Design, Gaming |
Ellen Burns-Johnson |
224
|
"To whom it may concern."
|
0:47:59 |
Guns |
Game Design |
Mark LaCroix |
234
|
"Godot! God-ot? Godot."
|
0:43:14 |
Hidden Information |
Game Design, Gaming |
Stephen McGregor |
245
|
"Gamedev is jazz."
|
0:36:33 |
Holistic Game Design |
Game Design, Production |
Mark LaCroix |
151
|
"I don't always want to do that."
|
0:20:11 |
Horror Games 101 |
Game Design |
Samuel Guglielmo, Nikk F, Conner Rush, Schera Wyss, Henry Hoare |
325
|
Horror Games 101 (with multiple guests)
|
n/a |
Horror Games 201 |
Game Design |
James Pratt, Torple Dook, Max Kunze |
327
|
Horror Games 201 (with multiple guests)
|
n/a |
Hub Worlds and Safe Houses |
Game Design |
Martha Megarry |
104
|
"Safety gone!"
|
0:09:09 |
HUDs |
UI / UX |
Stephen McGregor |
96
|
"But WE know what we're talking about."
|
0:53:49 |
Hypertheticals |
Physical Games |
Ellen Burns-Johnson |
288
|
"Time is just a search bar away."
|
0:49:47 |
Idle Games |
Game Design, Gaming |
Mark LaCroix |
282
|
"Today’s the day that I screw things up."
|
0:31:45 |
Illusions of Choice |
Game Design |
Mark LaCroix |
238
|
"Just-In-Time Compiler."
|
37:28 |
Imposter Syndrome (revisited) |
IRL |
Stephen McGregor |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:03:06 |
Impostor Syndrome |
IRL |
Stephen McGregor |
1
|
"We in this."
|
0:01:58 |
Impostor Syndrome |
Art |
Heather Gartner |
194
|
Impostor Syndrome
|
n/a |
Indie Game Credits |
Production |
Mark LaCroix |
278
|
"Insert interesting car here."
|
n/a |
Indiedev During the Pandemic |
Game Design, IRL |
Glen Henry |
188
|
Indiedev During the Pandemic
|
n/a |
Influences |
IRL, Production |
Mark LaCroix |
61
|
"Schrödinger’s Animal Crossing."
|
0:02:49 |
Ink Engine |
Narrative, Programming, Tools |
Stephen McGregor |
253
|
"Source code is viewable."
|
0:37:26 |
Input Methods and Controls |
Hardware |
Stephen McGregor |
41
|
"Proper ones and twos."
|
0:01:29 |
Inspiration from Behavioral Economics |
Game Design, Gaming |
Ellen Burns-Johnson |
274
|
"I’m not coding your game, y’all figure that out."
|
0:40:58 |
Intellectual Property and the Public Domain |
News, Production |
Mark LaCroix |
115
|
"Steal this episode."
|
0:37:57 |
Interactive Fiction |
Narrative |
Adia Alderson |
6
|
Co-op Recap: Interactive Fiction
|
n/a |
Interdisciplinary Communication |
Production |
Stephen McGregor |
289
|
"You lost all your dragons."
|
48:44 |
International Age Ratings Systems |
Marketing |
Mark LaCroix |
136
|
"E for Everybody!"
|
0:15:29 |
Intro to Linguistics for Game Developers |
Audio, Game Design |
Martha Megarry |
45
|
"Qapla'!"
|
0:03:31 |
Intuition |
Game Design |
Ellen Burns-Johnson |
218
|
"Kids like cubes these days."
|
45:19 |
Jank |
Game Design |
Stephen McGregor |
208
|
"All of this mess that I'm throwing at you."
|
0:39:52 |
Joy vs. Fun |
Game Design |
Ellen Burns-Johnson |
249
|
"I got all the moons."
|
44:00 |
Keeping a Game Design Journal |
Game Design |
Ellen Burns-Johnson |
280
|
"Two bits of goop."
|
0:16:16 |
Language of Games |
Game Design |
Martha Megarry |
94
|
"Somebody's first episode."
|
0:11:31 |
Leadership |
IRL, Production |
Ellen Burns-Johnson |
177
|
"How Quality Is It?"
|
0:24:37 |