| Excerpt from a conversation with Dr. David Chandross |
Art, Game Design, Misc., Narrative |
|
330
|
Serious Play Conference 2023
|
0:28:07 |
| Excerpt from a conversation with Roz Hussin |
Game Design, IRL, Misc. |
|
330
|
Serious Play Conference 2023
|
0:45:07 |
| Experimental Games Workshop |
Events |
Mark LaCroix |
18
|
GDC 2017 Special (Part 2)
|
0:36:32 |
| Exploits |
Gaming, IRL |
Stephen McGregor |
222
|
"The anitidote to hype."
|
0:36:36 |
| Extra Modes |
Production |
Mark LaCroix |
133
|
“That wasn’t the angle I was going for.”
|
0:07:06 |
| Extracurricular Activities |
Events, IRL |
Ryan Foss |
11
|
Extracurricular Activities
|
n/a |
| Fail States |
Game Design |
Stephen McGregor |
201
|
"Not like Beauty and the Beast."
|
32:28 |
| Fail States in Art |
Accessibility, Art, Game Design |
Mark LaCroix |
418
|
"Argue with me, I guess."
|
0:35:24 |
| Fall Damage |
Game Design |
Stephen McGregor |
308
|
"You've probably seen them in Zelda."
|
56:40 |
| Familiarity |
Gaming |
Ellen Burns-Johnson |
357
|
"Gentlemen, is this where the fisticuffs occur?"
|
0:12:21 |
| Families in Games |
Gaming |
Beth Korth, Andy Korth |
204
|
Families in Games
|
n/a |
| Fanbases |
Gaming, IRL |
Martha Megarry |
119
|
"Let Reggie get back to work."
|
0:16:50 |
| Ferrets |
Misc. |
Martha Megarry |
158
|
"Space ferrets lift off!" Widget Satchel Special
|
0:24:26 |
| Fighting Games |
Gaming |
Stephen McGregor |
58
|
"Shaniqua Shepard sounds cool."
|
0:08:08 |
| Finding Fidelity |
Game Design, IRL |
Ellen Burns-Johnson |
154
|
"Abstracted to the point of silliness."
|
0:03:45 |
| Finding Help |
Production |
Ellen Burns-Johnson |
312
|
"Ask your friends."
|
0:11:46 |
| Finding Your Artistic Voice |
Game Design, IRL |
Stephen McGregor |
209
|
"Go pound a Monster."
|
0:48:12 |
| Fingeance Portmortem |
Game Design, Production |
Stephen McGregor |
216
|
"They wouldn't fully respawn." Fingeance Postmortem
|
n/a |
| Fishing |
Gaming |
Stephen McGregor |
405
|
Fishing Minigame Collection
|
n/a |
| Flash Games Postmortem |
Events |
Mark LaCroix |
18
|
GDC 2017 Special (Part 2)
|
0:34:46 |
| Fonts |
Misc. |
Mark LaCroix |
208
|
"All of this mess that I'm throwing at you."
|
0:09:37 |
| Franchises |
Gaming, Marketing |
Ellen Burns-Johnson |
243
|
“The different beams I can do.”
|
0:52:10 |
| Friction by Design |
Game Design |
Mark LaCroix |
389
|
"This is an impossible challenge."
|
0:18:21 |
| Frustration |
Game Design, Gaming |
Ellen Burns-Johnson |
236
|
"Forged by that experience."
|
0:10:34 |
| Fun in Games |
Game Design |
Ellen Burns-Johnson |
175
|
"Kapow?"
|
0:11:09 |
| Fusing Genres |
Game Design, Marketing |
Millie Walker |
287
|
Fusing Genres
|
n/a |
| Future Projects |
IRL |
Stephen McGregor |
32
|
"We joke here."
|
0:04:31 |
| Game Audio Tools and Workflows |
Audio |
Chel Wong |
196
|
Game Audio Tools and Workflows
|
n/a |
| Game Design Balance |
Game Design |
Stephen McGregor |
119
|
"Let Reggie get back to work."
|
0:41:00 |
| Game Design Primer |
Game Design |
Stephen McGregor |
28
|
"That makes me retroactively nervous."
|
0:31:06 |
| Game Dev as a Day Job |
IRL |
Stephen McGregor |
111
|
"Game workers unite!"
|
0:11:44 |
| Game Dev Success |
IRL |
Stephen McGregor |
98
|
"I like naps."
|
0:36:10 |
| Game Exhibits and Installations |
Physical Games |
Mark LaCroix |
37
|
"Ugly and hard to use."
|
0:36:31 |
| Game Identities |
Game Design |
Ellen Burns-Johnson |
123
|
"Does this game mechanic spark joy?"
|
0:22:37 |
| Game Jams |
Events |
Dylan Skerbitz |
47
|
Evil Games Club 2!
|
0:26:23 |
| Game Jams! |
Events |
Stephen McGregor |
5
|
"Bananas, from here to eternity."
|
0:20:55 |
| Game Length |
Game Design |
Stephen McGregor |
131
|
“A secret room with secret stuff!”
|
0:13:08 |
| Game Libraries |
Gaming |
Martha Megarry |
142
|
"Space ferret seeks PR support."
|
0:02:49 |
| Game Libraries (revisit) |
Gaming, Meta |
Martha Megarry |
200
|
"A Spark Plug." 200th Episode Special
|
1:46:04 |
| Game Overs |
Game Design, Narrative |
Stephen McGregor |
353
|
"The super-powerful beam or whatever."
|
n/a |
| Game Production |
Production |
Ryan Adams |
352
|
Game Production
|
n/a |
| Game Programming |
Programming |
Mark LaCroix |
76
|
"Smart lazy."
|
0:09:13 |
| Game Shows |
Game Design |
Mark LaCroix |
237
|
"The drama of the reveal."
|
0:33:38 |
| Game Trailers |
Marketing |
Mark LaCroix |
144
|
"Explosions!"
|
0:43:27 |
| Game Workers Unite! |
Events |
Mark LaCroix |
124
|
GDC 2019 Special
|
1:11:16 |
| Game-based Learning |
Events, Game Design, Production |
Jennifer Javornik |
331
|
Game-based Learning
|
n/a |
| Gamedev in Kenya |
Misc. |
|
198
|
Gamedev in Kenya
|
n/a |
| Gamedev in Peru |
IRL, Production |
Daniela Gamarra |
267
|
Gamedev in Peru
|
n/a |
| Gamedev in the Philippines |
Misc. |
Ryan Sumo |
176
|
Gamedev in the Philippines
|
n/a |
| Gamedev Philosophies |
IRL, Misc. |
Martha Megarry |
77
|
"That gets real meta, real fast."
|
0:45:26 |
| Gamedev Resolutions (for 2020) |
Nicest |
Mark LaCroix, Martha Megarry, Stephen McGregor |
161
|
Nicest of 2019
|
0:36:07 |
| Gamedev Resolutions (for 2021) |
Nicest |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
206
|
Nicest of 2020
|
1:01:29 |
| Gamedev Resolutions / What We're Working On (for 2022) |
IRL |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
246
|
Nicest of 2021
|
1:26:51 |
| Gameful UX |
Game Design, UI / UX |
Allan Rust |
215
|
Gameful UX
|
n/a |
| GameMaker |
Programming, Tools |
Seth Fulkerson |
344
|
GameMaker
|
n/a |
| GameMaker for Unity Devs |
Programming, Tools |
Stephen McGregor |
274
|
"I’m not coding your game, y’all figure that out."
|
0:06:01 |
| Gamepads |
Hardware |
Stephen McGregor |
226
|
"The Corrupt Goo."
|
0:14:00 |
| Gamer Motivation Profile |
Gaming, IRL |
Adia Alderson |
33
|
Evil Games Club!
|
0:15:20 |
| Games Education |
Art, IRL |
Reese Valentine |
16
|
Games Education
|
n/a |
| Games for Young Children |
Game Design, Marketing |
Ellen Burns-Johnson |
199
|
"Random hilarious nonsense."
|
0:10:42 |
| Games in Games |
Game Design, Gaming |
Mark LaCroix |
68
|
"Videogame turducken."
|
0:43:35 |
| Games in Other Media |
Game Design, Gaming, Narrative |
Ellen Burns-Johnson |
195
|
"Human, play Dom-jot?"
|
0:15:25 |
| Games to Play While Social Distancing |
Gaming, IRL |
Martha Megarry |
169
|
"The new normal."
|
0:34:14 |
| Games User Research and Analytics |
UI / UX |
Nic VanMeerten |
31
|
Games User Research and Analytics
|
n/a |
| Games User Research and Analytics |
UI / UX |
Hannah Murphy |
35
|
Games User Research, Redux!
|
n/a |
| Games With Your Dogs |
Game Design, Physical Games |
Ellen Burns-Johnson |
254
|
Games With Your Dogs
|
0:10:25 |
| Games You Get for Free |
Gaming |
Stephen McGregor |
249
|
"I got all the moons."
|
15:00 |
| Gaming Events |
Events, Gaming |
Mark LaCroix |
1
|
"We in this."
|
0:22:38 |
| Gaming Habits |
Gaming, IRL |
Mark LaCroix |
106
|
"They don't call it 'full.'"
|
0:46:05 |
| GDC 2017 Sessions |
Events |
Martha Megarry |
17
|
GDC 2017 Special (Part 1)
|
0:35:06 |
| GDC 2017 Sessions |
Events |
Martha Megarry |
18
|
GDC 2017 Special (Part 2)
|
0:02:40 |
| GDC 2018 Highlights |
Events |
Mark LaCroix |
80
|
GDC 2018 Special
|
0:02:17 |
| GDC 2019 Sessions |
Events |
Mark LaCroix |
124
|
GDC 2019 Special
|
0:08:06 |
| GDC 2021 Sessions |
Events |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
228
|
GDC 2021 Special
|
n/a |
| GDC 2022 Special (Part 1) |
Events |
Mark LaCroix, Stephen McGregor, Dale LaCroix, Ellen Burns-Johnson |
257
|
GDC 2022 Special (Part 1)
|
n/a |