| Online Events |
Events, IRL |
Mark LaCroix |
191
|
"Claps in the chat."
|
0:10:15 |
| Online Play |
Game Design, Programming, Tools |
Stephen McGregor |
195
|
"Human, play Dom-jot?"
|
0:52:57 |
| Open Source Software |
Programming, Tools |
Mark Mandel |
217
|
Open Source Software
|
n/a |
| Optimization |
Programming |
Mark LaCroix |
112
|
"How would I know that?"
|
0:04:53 |
| Optimization |
Hardware, Production, Programming |
Jarryd Huntley |
366
|
Optimization
|
n/a |
| Others at E3 2019 |
News |
|
135
|
E3 2019 Special
|
0:54:37 |
| Our accomplishments |
IRL |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
336
|
Nicest of 2023
|
0:10:30 |
| Overdesigning |
Game Design |
Stephen McGregor |
399
|
"Half trash compactor, half empty."
|
0:36:00 |
| Pacing Mechanics |
Game Design |
Mark LaCroix |
357
|
"Gentlemen, is this where the fisticuffs occur?"
|
0:34:34 |
| Parasocial Relationships |
IRL, Narrative |
Ellen Burns-Johnson |
266
|
"That’s not a friendship!"
|
0:09:25 |
| Parries |
Game Design |
Stephen McGregor |
361
|
"The lensing effect of the window."
|
0:28:56 |
| Partnering Up |
Production |
Ellen Burns-Johnson |
339
|
"Things just happen, somewhere."
|
n/a |
| Patches and Add-on Content |
Programming |
Stephen McGregor |
136
|
"E for Everybody!"
|
0:15:29 |
| PC Games Market |
Marketing, Production |
Mark LaCroix |
82
|
"This is why I subscribe."
|
0:34:23 |
| Pen and Paper Games |
Tabletop |
Mark LaCroix |
34
|
"My computer vapes."
|
0:37:18 |
| Physical Games |
Physical Games |
Martha Megarry |
84
|
"We should go outside!"
|
0:41:21 |
| Physical Releases for Indies |
Marketing, Production |
Ryan Brown |
283
|
Physical Releases for Indies
|
n/a |
| Physics 101 |
Programming |
Scott Lembcke |
358
|
Physics 101
|
n/a |
| Pitching Tabletop Games |
Marketing, Physical Games, Tabletop |
Peter Yang |
231
|
Pitching Tabletop Games
|
n/a |
| Pitching to Consoles |
Hardware, Marketing |
Mark LaCroix |
101
|
"Don’t start with me."
|
0:05:11 |
| Pivoting |
IRL |
Ellen Burns-Johnson |
351
|
"One thing cannot hold all the passion I have."
|
0:11:20 |
| Platformers |
Game Design, Gaming |
Martha Megarry |
87
|
"Not for me I hate them."
|
0:05:55 |
| Platforms and Ecosystems |
Hardware, Production, Programming |
Mark LaCroix |
419
|
“Well, what do you art?”
|
n/a |
| Player Agency |
Game Design, Narrative |
Stephen McGregor |
87
|
"Not for me I hate them."
|
0:48:55 |
| Player Count |
Game Design, Hardware |
Mark LaCroix |
245
|
"Gamedev is jazz."
|
0:08:33 |
| Player Friction |
Game Design, Gaming |
Stephen McGregor |
345
|
"Everything is everything."
|
1:08:31 |
| Player Motivations |
Game Design, Gaming |
Mark LaCroix |
314
|
"Salt, in everything?"
|
0:26:57 |
| Player Trust |
Game Design |
Stephen McGregor |
296
|
"Metroid is very serious."
|
0:48:39 |
| Playing Outside Your Genre / Difficulty |
Accessibility, Game Design |
Adia Alderson, Dylan Skerbitz |
213
|
Evil Games Club 6!
|
0:05:21 |
| Playtesting |
Production |
Dale LaCroix |
46
|
Playtesting
|
n/a |
| Point and Clicks |
Game Design |
Martha Megarry |
19
|
"Pick up all the things."
|
0:26:28 |
| Pokémon |
Gaming |
Martha Megarry |
112
|
"How would I know that?"
|
0:54:18 |
| Polish |
Production, Programming, UI / UX |
Ellen Burns-Johnson |
333
|
"Am I making a joke?"
|
0:42:09 |
| Polymorphism |
Programming |
Mark LaCroix |
328
|
"Smarter, more evolved."
|
0:04:48 |
| Porting Your Game |
Hardware, Programming |
Mark LaCroix |
175
|
"Kapow?"
|
0:44:11 |
| Postmortem: "C.A.R.L." |
Game Design, Marketing, Production |
Andrew Kenady |
297
|
Postmortem: "C.A.R.L."
|
n/a |
| Postmortem: "Infernax" |
Production |
Hunter Bond, Mike Ducarme |
256
|
Postmortem: "Infernax"
|
n/a |
| Postmortem: "LxJamathon" |
Production |
Mark Hamilton, Ellen Burns-Johnson |
260
|
Postmortem: "LxJamathon"
|
n/a |
| Postmortem: "Scrapeboard" |
Events, Game Design, Hardware |
Frank DeMarco, Blake Andrews |
277
|
Postmortem: "Scrapeboard"
|
n/a |
| Power Fantasies |
Game Design, Gaming |
Stephen McGregor |
144
|
"Explosions!"
|
0:18:08 |
| Power-ups |
Game Design |
Mark LaCroix |
243
|
“The different beams I can do.”
|
0:23:09 |
| Pre-production |
Production |
Stephen McGregor |
282
|
"Today’s the day that I screw things up."
|
0:06:24 |
| Preserving the Dreamcast |
Hardware |
Ben Franks |
52
|
Preserving the Dreamcast
|
n/a |
| Press Reset by Jason Schreier |
Misc. |
Mark LaCroix |
212
|
"Brainy. Not academic."
|
0:41:00 |
| Pricing |
Gaming, Marketing |
Stephen McGregor |
177
|
"How Quality Is It?"
|
0:59:56 |
| Problematic Games |
Gaming |
Sara Ferret, Ajuawak Kapashesit |
20
|
Co-Op Recap: Problematic Games
|
n/a |
| Procedural Generation |
Programming |
Martha Megarry |
21
|
"Mutual butt-kicking."
|
0:35:40 |
| Programming VR Games |
Programming, VR / AR / XR |
Jonathan Jennings |
190
|
Programming VR Games
|
n/a |
| Project Management |
Production, Tools |
Martha Megarry |
15
|
"We are artists and we should be artists."
|
0:33:26 |
| Prototypes |
Game Design |
Stephen McGregor |
237
|
"The drama of the reveal."
|
5:15 |
| Prototyping |
Game Design |
Stephen McGregor |
19
|
"Pick up all the things."
|
0:05:18 |
| Prototyping |
Game Design, Tools |
Ellen Burns-Johnson |
187
|
"A way to farm notions."
|
0:13:50 |
| Prototyping (revisited) |
Game Design, Production |
|
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:40:08 |
| Psychic Distance |
Game Design, Narrative |
Stephen McGregor |
365
|
"It's hard how my mind works."
|
0:51:32 |
| Putting on a GlitchCon! |
Events |
Alex Chang |
22
|
Putting on a GlitchCon!
|
n/a |
| Putting the Real World in Games |
Game Design, Narrative |
Mark LaCroix |
318
|
"Sad or fascinating?"
|
0:50:22 |
| Puzzle Design |
Game Design |
Martha Megarry |
72
|
"Idea! Idea! Idea! Idea!"
|
0:39:46 |
| Puzzle Systems |
Game Design, Tools |
Arvi "Hempuli" Teikari |
373
|
Puzzle Systems
|
n/a |
| Puzzle/Escape Rooms |
Physical Games |
Art Allen |
56
|
Puzzle/Escape Rooms
|
n/a |
| QA Workflows |
Programming, Tools, UI / UX |
Mark LaCroix |
397
|
"Everyone hates Jira."
|
0:06:27 |
| Quality of Life |
Game Design, Gaming, UI / UX |
Stephen McGregor |
383
|
"Nice Games Club cannot solve all of your problems."
|
0:52:09 |
| Racing Games |
Gaming |
Martha Megarry |
32
|
"We joke here."
|
0:53:02 |
| Randomization |
Game Design |
Stephen McGregor |
148
|
"Intentionally random."
|
0:52:05 |
| Redundancy |
Game Design, UI / UX |
Mark LaCroix |
170
|
"Stephen, his arms wide!"
|
0:13:01 |
| Relaxing Games |
Game Design, Gaming |
Ellen Burns-Johnson |
239
|
"Oh is that Rugrats?"
|
0:05:30 |
| Release Dates |
Marketing |
Mark LaCroix |
53
|
"Boo!"
|
0:20:58 |
| Releasing a Game |
Marketing, Production |
Ben Burnes |
62
|
Releasing a Game
|
n/a |
| Remixed Play Modes |
Game Design |
Mark LaCroix |
368
|
“That’s way too many pawns.”
|
0:40:35 |
| Repetition |
Game Design |
Martha Megarry |
61
|
"Schrödinger’s Animal Crossing."
|
0:46:44 |
| Replayability |
Game Design |
Ellen Burns-Johnson |
181
|
"I’m ashamed, but also so proud."
|
0:47:15 |
| Representation in Games |
IRL, Production |
Stephen McGregor |
118
|
"It's Black History Month, y'all!"
|
0:41:57 |
| Reravel |
IRL, Tabletop |
Dale LaCroix |
160
|
Evil Games Club 4!
|
0:35:40 |
| Research for Games |
Game Design |
Mark LaCroix |
77
|
"That gets real meta, real fast."
|
0:10:35 |
| Resource Management in Games |
Programming |
Stephen McGregor |
126
|
“Three-headed monster.”
|
0:07:58 |
| Resources for Rules-Writing |
Game Design, Physical Games |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
363
|
The Duluth Basement Session
|
n/a |