Reravel |
IRL, Tabletop |
Dale LaCroix |
160
|
Evil Games Club 4!
|
0:35:40 |
Research for Games |
Game Design |
Mark LaCroix |
77
|
"That gets real meta, real fast."
|
0:10:35 |
Resource Management in Games |
Programming |
Stephen McGregor |
126
|
“Three-headed monster.”
|
0:07:58 |
Rhythm Games |
Game Design |
Martha Megarry |
166
|
"When in doubt, call it Gan Ainm."
|
0:52:45 |
Rhythm Rumble |
Game Design |
Stephen McGregor |
285
|
Revisiting Rhythm Rumble
|
n/a |
Roguelikes |
Game Design, Gaming |
Stephen McGregor |
92
|
"Who are you wearing? Nintendo."
|
0:29:45 |
Rumble |
Hardware |
Mark LaCroix |
147
|
"In situ."
|
0:21:27 |
Running An Indie Studio |
IRL |
Matt Gravelle |
137
|
Running An Indie Studio
|
n/a |
Runtimes, SDKs, and APIs |
Tools |
Mark LaCroix |
30
|
"75% sure."
|
0:02:31 |
Safecracker!! |
Game Design, Tabletop |
|
250
|
Game Dev London does Nice Games Jam
|
0:18:36 |
Save Data |
Programming |
Mark LaCroix |
289
|
"You lost all your dragons."
|
0:08:46 |
Save Scumming |
Game Design, Gaming |
Stephen McGregor |
328
|
"Smarter, more evolved."
|
31:57:0 |
Saving and Loading Systems |
Programming |
Martha Megarry |
131
|
“A secret room with secret stuff!”
|
0:44:41 |
Scope Creep |
Production |
Stephen McGregor |
51
|
"Right the dang now."
|
0:02:41 |
Scoping for your Project |
Production |
John Donkin, Rob Donkin |
332
|
Scoping for Your Project
|
n/a |
Scoring Systems |
Game Design |
Mark LaCroix |
130
|
“Once more with feeling!”
|
0:15:10 |
Secrets & Easter Eggs |
Game Design |
Ellen Burns-Johnson |
296
|
"Metroid is very serious."
|
0:24:43 |
Sega Consoles |
Hardware |
Mark LaCroix |
#
|
Sega Consoles
|
n/a |
Self-education, et al. |
IRL, Misc. |
Freya Holmér |
110
|
Self-education, et al.
|
n/a |
Self-publishing Must-haves |
Marketing |
Mark LaCroix |
103
|
"Put it in a WordSpace!"
|
0:44:30 |
Sequels |
Misc. |
Mark LaCroix |
94
|
"Somebody's first episode."
|
1:07:25 |
Serial Game Design |
Game Design |
Lane Davis |
29
|
"I am a Juice Journeyman!"
|
0:03:05 |
Serious Play Conference 2020 |
Events |
Ellen Burns-Johnson |
182
|
"I will not threaten you with a noogie."
|
0:16:00 |
Should we design for Killers? |
Game Design, Gaming |
Ellen Burns-Johnson |
270
|
"Killed the flightmaster, killed the griffin..."
|
0:49:50 |
Silent Protagonists |
Game Design, Narrative |
Stephen McGregor |
241
|
"..."
|
0:43:58 |
Skill Trees |
Game Design |
Stephen McGregor |
298
|
"One size bigger and red."
|
46:38 |
Sledgehammer Bride |
Game Design, Narrative |
Stephen McGregor |
240
|
Sledgehammer Bride
|
n/a |
Small Projects |
Game Design, Narrative |
Adia Alderson |
189
|
Evil Games Club 5!
|
0:45:46 |
Solo Development |
IRL |
Will Tice |
14
|
Solo Development
|
n/a |
Space Exploration games |
Gaming |
Martha Megarry |
106
|
"They don't call it 'full.'"
|
0:06:18 |
Special In-Person Special |
IRL, Meta, Misc. |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
220
|
“My face is over here.” Special In-Person Special
|
n/a |
Speedrunning |
Gaming |
Martha Megarry |
36
|
"Maybe a Zeldo."
|
0:47:42 |
Splatoon 2, ur, I mean Shooters |
Gaming |
Martha Megarry |
41
|
"Proper ones and twos."
|
1:13:45 |
Square Enix at E3 2019 |
News |
|
135
|
E3 2019 Special
|
0:34:50 |
Star Trek Games |
Gaming |
Mark LaCroix |
89
|
"A mean secret that stays in this room."
|
0:31:20 |
Star Trek games (from Enterprising Individuals) |
Gaming, IRL |
Mark LaCroix |
233
|
Star Trek games (from Enterprising Individuals)
|
n/a |
Star Trek: Bridge Crew |
Gaming, VR / AR / XR |
Mark LaCroix, Dylan Skerbitz |
17
|
GDC 2017 Special (Part 1)
|
0:55:35 |
Starting a Game |
IRL |
Martha Megarry |
71
|
"Martha's philosophy on life."
|
0:39:18 |
Starting Projects |
IRL, Production |
Ellen Burns-Johnson |
171
|
"Martha, Martha, Martha!"
|
1:11:55 |
Starting Your Next Project |
IRL |
Lane Davis |
29
|
"I am a Juice Journeyman!"
|
0:31:19 |
Stealth Games |
Game Design |
Martha Megarry |
140
|
"We’re criming you!"
|
0:01:30 |
Steam |
Hardware, Marketing |
Stephen McGregor |
68
|
"Videogame turducken."
|
0:10:06 |
Steam Direct |
Hardware, Marketing |
Mark LaCroix |
32
|
"We joke here."
|
0:37:40 |
Steam Greenlight |
Marketing, Production |
Beth Korth, Andy Korth |
2
|
Steam Greenlight
|
n/a |
Stephen's "Rule of Threes" |
Game Design |
Stephen McGregor |
304
|
"Play thrice, and make thrice."
|
0:17:30 |
Stephen's Most Anticipated (for 2018) |
Nicest |
Stephen McGregor |
66
|
Nicest of 2017
|
0:38:35 |
Stephen's Most Anticipated (for 2019) |
Nicest |
Stephen McGregor |
113
|
Nicest of 2018
|
n/a |
Stephen's Nicest (2016) |
Nicest |
Stephen McGregor |
9
|
Nicest of 2016
|
n/a |
Stephen's Nicest (2018) |
Nicest |
Stephen McGregor |
113
|
Nicest of 2018
|
n/a |
Stephen’s Nicest (2017) |
Nicest |
Stephen McGregor |
66
|
Nicest of 2017
|
0:32:33 |
Stephen’s Travelogue! |
Events |
Stephen McGregor |
135
|
E3 2019 Special
|
0:56:03 |
Storytelling |
Game Design, Narrative |
Mark LaCroix |
222
|
"The anitidote to hype."
|
0:10:00 |
Strategy Guides (revisited) |
Gaming |
Stephen McGregor |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
1:06:04 |
Strategy Guides and Wikis |
Gaming, Tools |
Martha Megarry |
8
|
"Will you be the best with me?"
|
0:20:45 |
Support Systems |
IRL |
Stephen McGregor |
276
|
"Always be the banker."
|
53:57 |
Taking Feedback |
IRL |
Stephen McGregor |
154
|
"Abstracted to the point of silliness."
|
0:26:06 |
Taxes and Business |
IRL |
Mark LaCroix |
24
|
"I trolled myself."
|
0:01:51 |
Teaching Gamedev to Young People |
Game Design, IRL |
Truman Simpson |
263
|
Teaching Gamedev to Young People
|
n/a |
Teaching Gamedev to Young People, Again! |
Game Design, IRL |
Chris Totten |
264
|
Teaching Gamedev to Young People, Again!
|
n/a |
Team Building |
IRL, Production |
Stephen McGregor |
123
|
"Does this game mechanic spark joy?"
|
0:01:57 |
The Ethics of Engagement |
Game Design |
Ellen Burns-Johnson |
284
|
"Shiny rocks get me every time."
|
0:36:22 |
The Future of Nice Games Club |
Meta |
|
57
|
"This misinformation vortex." One year of Nice Games Club!
|
1:13:57 |
The Gaming Press |
Gaming, IRL, Marketing |
Ben Hanson |
88
|
The Gaming Press
|
n/a |
The GDC That Wasn't |
Events, IRL |
|
168
|
"GDC" 2020 Special
|
0:12:40 |
The Logistics of Moving On |
IRL, Production |
Zach Barth |
293
|
The Logistics of Moving On
|
n/a |
The MIX 2019 |
Events |
Mark LaCroix |
124
|
GDC 2019 Special
|
0:49:05 |
The New Clubhouse |
IRL, Meta |
Mark LaCroix |
235
|
The New Clubhouse
|
n/a |
The Psychology of Animation |
Art, Game Design, UI / UX |
Ellen Burns-Johnson |
304
|
"Play thrice, and make thrice."
|
0:48:16 |
The State of "Dogpile!" |
IRL, Tabletop |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
311
|
The State of "Dogpile!"
|
n/a |
The Taxonomy of Horse Games |
Game Design, Gaming, Production |
Alice Ruppert |
303
|
The Taxonomy of Horse Games
|
n/a |
Therapeutic Games |
Game Design, Tabletop |
Adam Davis |
219
|
Therapeutic Games
|
n/a |
Tiny Horrors |
Game Design, Narrative |
Rosalie Vile |
299
|
Tiny Horrors
|
n/a |
Tips for Designing Games for Learning |
Events, Game Design, UI / UX |
Ellen Burns-Johnson |
203
|
Tips for Designing Games for Learning
|
n/a |
Tools of the Trade |
Tools |
Martha Megarry |
12
|
"Can I tweet about this?"
|
0:32:33 |
Train Jam |
Events |
Martha Megarry |
17
|
GDC 2017 Special (Part 1)
|
0:00:58 |