| Preserving the Dreamcast |
Hardware |
Ben Franks |
52
|
Preserving the Dreamcast
|
n/a |
| Press Reset by Jason Schreier |
Misc. |
Mark LaCroix |
212
|
"Brainy. Not academic."
|
0:41:00 |
| Pricing |
Gaming, Marketing |
Stephen McGregor |
177
|
"How Quality Is It?"
|
0:59:56 |
| Problematic Games |
Gaming |
Sara Ferret, Ajuawak Kapashesit |
20
|
Co-Op Recap: Problematic Games
|
n/a |
| Procedural Generation |
Programming |
Martha Megarry |
21
|
"Mutual butt-kicking."
|
0:35:40 |
| Programming VR Games |
Programming, VR / AR / XR |
Jonathan Jennings |
190
|
Programming VR Games
|
n/a |
| Project Management |
Production, Tools |
Martha Megarry |
15
|
"We are artists and we should be artists."
|
0:33:26 |
| Prototypes |
Game Design |
Stephen McGregor |
237
|
"The drama of the reveal."
|
5:15 |
| Prototyping |
Game Design |
Stephen McGregor |
19
|
"Pick up all the things."
|
0:05:18 |
| Prototyping |
Game Design, Tools |
Ellen Burns-Johnson |
187
|
"A way to farm notions."
|
0:13:50 |
| Prototyping (revisited) |
Game Design, Production |
|
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:40:08 |
| Psychic Distance |
Game Design, Narrative |
Stephen McGregor |
365
|
"It's hard how my mind works."
|
0:51:32 |
| Putting on a GlitchCon! |
Events |
Alex Chang |
22
|
Putting on a GlitchCon!
|
n/a |
| Putting the Real World in Games |
Game Design, Narrative |
Mark LaCroix |
318
|
"Sad or fascinating?"
|
0:50:22 |
| Puzzeling the Bachelorettes |
Game Design |
Lydia Symchych |
436
|
Bachelorette Weekend Dinner Quest
|
n/a |
| Puzzle Design |
Game Design |
Martha Megarry |
72
|
"Idea! Idea! Idea! Idea!"
|
0:39:46 |
| Puzzle Systems |
Game Design, Tools |
Arvi "Hempuli" Teikari |
373
|
Puzzle Systems
|
n/a |
| Puzzle/Escape Rooms |
Physical Games |
Art Allen |
56
|
Puzzle/Escape Rooms
|
n/a |
| QA Workflows |
Programming, Tools, UI / UX |
Mark LaCroix |
397
|
"Everyone hates Jira."
|
0:06:27 |
| Quality of Life |
Game Design, Gaming, UI / UX |
Stephen McGregor |
383
|
"Nice Games Club cannot solve all of your problems."
|
0:52:09 |
| Racing Games |
Gaming |
Martha Megarry |
32
|
"We joke here."
|
0:53:02 |
| Randomization |
Game Design |
Stephen McGregor |
148
|
"Intentionally random."
|
0:52:05 |
| Redundancy |
Game Design, UI / UX |
Mark LaCroix |
170
|
"Stephen, his arms wide!"
|
0:13:01 |
| Relaxing Games |
Game Design, Gaming |
Ellen Burns-Johnson |
239
|
"Oh is that Rugrats?"
|
0:05:30 |
| Release Dates |
Marketing |
Mark LaCroix |
53
|
"Boo!"
|
0:20:58 |
| Releasing a Game |
Marketing, Production |
Ben Burnes |
62
|
Releasing a Game
|
n/a |
| Remixed Play Modes |
Game Design |
Mark LaCroix |
368
|
“That’s way too many pawns.”
|
0:40:35 |
| Repetition |
Game Design |
Martha Megarry |
61
|
"Schrödinger’s Animal Crossing."
|
0:46:44 |
| Replayability |
Game Design |
Ellen Burns-Johnson |
181
|
"I’m ashamed, but also so proud."
|
0:47:15 |
| Replayability |
Game Design, Gaming |
Stephen McGregor |
448
|
"It’s annoying because, like, I’m annoying."
|
0:06:02 |
| Representation in Games |
IRL, Production |
Stephen McGregor |
118
|
"It's Black History Month, y'all!"
|
0:41:57 |
| Reravel |
IRL, Tabletop |
Dale LaCroix |
160
|
Evil Games Club 4!
|
0:35:40 |
| Research for Games |
Game Design |
Mark LaCroix |
77
|
"That gets real meta, real fast."
|
0:10:35 |
| Researching Inspiration |
Art, Game Design, Production |
Bernie Mattson |
451
|
Researching Inspiration
|
n/a |
| Resource Management in Games |
Programming |
Stephen McGregor |
126
|
“Three-headed monster.”
|
0:07:58 |
| Resources for Rules-Writing |
Game Design, Physical Games |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
363
|
The Duluth Basement Session
|
n/a |
| Responsive Game Design |
Game Design |
|
387
|
"Our sense of epoch."
|
1:17:44 |
| Revisiting Your Games |
Game Design, Production, UI / UX |
Andy Korth |
402
|
Revisiting Your Games
|
n/a |
| Rhythm Games |
Game Design |
Martha Megarry |
166
|
"When in doubt, call it Gan Ainm."
|
0:52:45 |
| Rhythm Rumble |
Game Design |
Stephen McGregor |
285
|
Revisiting Rhythm Rumble
|
n/a |
| Roguelikes |
Game Design, Gaming |
Stephen McGregor |
92
|
"Who are you wearing? Nintendo."
|
0:29:45 |
| Role-playing |
Gaming, IRL, Narrative |
Stephen McGregor |
407
|
"Ain’t nothin’ left."
|
0:13:36 |
| Rotating Leadership |
Production |
Lydia Symchych |
450
|
"More soda thoughts."
|
1:10:13 |
| Rumble |
Hardware |
Mark LaCroix |
147
|
"In situ."
|
0:21:27 |
| Running An Indie Studio |
IRL |
Matt Gravelle |
137
|
Running An Indie Studio
|
n/a |
| Runtime Asset Management |
Production, Programming |
Mark LaCroix |
370
|
"Please go vote."
|
n/a |
| Runtimes, SDKs, and APIs |
Tools |
Mark LaCroix |
30
|
"75% sure."
|
0:02:31 |
| Safecracker!! |
Game Design, Tabletop |
|
250
|
Game Dev London does Nice Games Jam
|
0:18:36 |
| Save Data |
Programming |
Mark LaCroix |
289
|
"You lost all your dragons."
|
0:08:46 |
| Save Scumming |
Game Design, Gaming |
Stephen McGregor |
328
|
"Smarter, more evolved."
|
31:57:0 |
| Save Systems |
Accessibility, Game Design, Gaming |
Lydia Symchych |
394
|
"It's about trust."
|
0:09:50 |
| Saving and Loading Systems |
Programming |
Martha Megarry |
131
|
“A secret room with secret stuff!”
|
0:44:41 |
| Scope Creep |
Production |
Stephen McGregor |
51
|
"Right the dang now."
|
0:02:41 |
| Scoping for your Project |
Production |
John Donkin, Rob Donkin |
332
|
Scoping for Your Project
|
n/a |
| Scoring 101 |
Game Design |
Ellen Burns-Johnson |
367
|
"Numbers go up."
|
0:11:26 |
| Scoring Systems |
Game Design |
Mark LaCroix |
130
|
“Once more with feeling!”
|
0:15:10 |
| Secrets & Easter Eggs |
Game Design |
Ellen Burns-Johnson |
296
|
"Metroid is very serious."
|
0:24:43 |
| Sega Consoles |
Hardware |
Mark LaCroix |
#
|
Sega Consoles
|
n/a |
| Self-education, et al. |
IRL, Misc. |
Freya Holmér |
110
|
Self-education, et al.
|
n/a |
| Self-publishing Must-haves |
Marketing |
Mark LaCroix |
103
|
"Put it in a WordSpace!"
|
0:44:30 |
| Sequels |
Misc. |
Mark LaCroix |
94
|
"Somebody's first episode."
|
1:07:25 |
| Serial Game Design |
Game Design |
Lane Davis |
29
|
"I am a Juice Journeyman!"
|
0:03:05 |
| Serialization |
Programming, Tools |
Joanna May |
377
|
Serialization
|
n/a |
| Serious Play Conference |
Events, IRL |
Lydia Symchych |
409
|
Serious Play Conference 2025
|
n/a |
| Serious Play Conference 2020 |
Events |
Ellen Burns-Johnson |
182
|
"I will not threaten you with a noogie."
|
0:16:00 |
| Shipping Updates |
Production |
Mark LaCroix |
442
|
“That’s not how Lutherans work”
|
0:36:00 |
| Should we design for Killers? |
Game Design, Gaming |
Ellen Burns-Johnson |
270
|
"Killed the flightmaster, killed the griffin..."
|
0:49:50 |
| Silent Protagonists |
Game Design, Narrative |
Stephen McGregor |
241
|
"..."
|
0:43:58 |
| Skill Trees |
Game Design |
Stephen McGregor |
298
|
"One size bigger and red."
|
46:38 |
| Sledgehammer Bride |
Game Design, Narrative |
Stephen McGregor |
240
|
Sledgehammer Bride
|
n/a |
| Small Projects |
Game Design, Narrative |
Adia Alderson |
189
|
Evil Games Club 5!
|
0:45:46 |
| Solo Development |
IRL |
Will Tice |
14
|
Solo Development
|
n/a |
| South by Southwest 2024 |
Events, Misc., News |
Mark LaCroix |
345
|
"Everything is everything."
|
0:09:52 |
| Space Exploration games |
Gaming |
Martha Megarry |
106
|
"They don't call it 'full.'"
|
0:06:18 |
| Special In-Person Special |
IRL, Meta, Misc. |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
220
|
“My face is over here.” Special In-Person Special
|
n/a |