| The Logistics of Moving On |
IRL, Production |
Zach Barth |
293
|
The Logistics of Moving On
|
n/a |
| The MIX 2019 |
Events |
Mark LaCroix |
124
|
GDC 2019 Special
|
0:49:05 |
| The New Clubhouse |
IRL, Meta |
Mark LaCroix |
235
|
The New Clubhouse
|
n/a |
| The Psychology of Animation |
Art, Game Design, UI / UX |
Ellen Burns-Johnson |
304
|
"Play thrice, and make thrice."
|
0:48:16 |
| The State of "Dogpile!" |
IRL, Tabletop |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
311
|
The State of "Dogpile!"
|
n/a |
| The Taxonomy of Horse Games |
Game Design, Gaming, Production |
Alice Ruppert |
303
|
The Taxonomy of Horse Games
|
n/a |
| Theming vs. Aesthetics |
Game Design |
Ellen Burns-Johnson |
361
|
"The lensing effect of the window."
|
0:06:40 |
| Therapeutic Games |
Game Design, Tabletop |
Adam Davis |
219
|
Therapeutic Games
|
n/a |
| Thinky Bits (Off-Screen Gameplay) |
Game Design |
Ellen Burns-Johnson |
347
|
"A slow meat computer"
|
0:49:17 |
| Time Management |
Misc. |
Beth Korth |
355
|
"Ellen's going to be so mad!"
|
0:31:35 |
| Tiny Horrors |
Game Design, Narrative |
Rosalie Vile |
299
|
Tiny Horrors
|
n/a |
| Tiny Interactions |
Game Design |
Lydia Symchych |
385
|
"You shouldn't pet the wolf."
|
0:31:30 |
| Tips for Designing Games for Learning |
Events, Game Design, UI / UX |
Ellen Burns-Johnson |
203
|
Tips for Designing Games for Learning
|
n/a |
| To Rebuild or Not to Rebuild |
Production, Programming |
Mark LaCroix |
407
|
"Ain’t nothin’ left."
|
0:35:27 |
| Tools of the Trade |
Tools |
Martha Megarry |
12
|
"Can I tweet about this?"
|
0:32:33 |
| Train Jam |
Events |
Martha Megarry |
17
|
GDC 2017 Special (Part 1)
|
0:00:58 |
| Train Jam Interviews |
Events |
Dylan Skerbitz |
17
|
GDC 2017 Special (Part 1)
|
0:13:13 |
| Transmedia |
IRL |
Felix Foster, Lane Davis |
13
|
Co-op Recap: Transmedia
|
n/a |
| Turn-Based RPGs |
Gaming |
Martha Megarry |
101
|
"Don’t start with me."
|
0:52:15 |
| Turning off the Gamedev Brain |
IRL |
Stephen McGregor |
367
|
"Numbers go up."
|
0:42:39 |
| Tutorialization with Puzzles |
Game Design |
Luke Spierewka |
371
|
Tutorialization with Puzzles
|
n/a |
| Tutorials |
Game Design, UI / UX |
Stephen McGregor |
90
|
"Press A to jump."
|
0:41:51 |
| Unions |
IRL |
Martha Megarry |
111
|
"Game workers unite!"
|
0:38:53 |
| Unit Testing |
Programming |
Martha Megarry |
133
|
“That wasn’t the angle I was going for.”
|
0:41:31 |
| Unity Runtime Fee and Subsequent Policy Correction |
IRL, Tools |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson, Freya Holmér |
324
|
Much Ado About Unity (with Freya Holmér)
|
n/a |
| Unity Security Vulnerability (2025) |
IRL, Production, Programming, Tools |
Mark LaCroix |
414
|
"That's an interesting example."
|
0:43:13 |
| Unlocks |
Game Design |
Stephen McGregor |
163
|
"Please cheat, I don't care."
|
0:06:19 |
| Unreal Engine |
Game Design, Production, Programming, Tools |
Zack Gilbertson |
307
|
Unreal Engine for Indies
|
n/a |
| Untitled Memory Mechanic |
Game Design |
Lydia Symchych |
398
|
Untitled Memory Mechanic
|
n/a |
| Upcoming Games |
Gaming |
Mark LaCroix |
53
|
"Boo!"
|
0:04:41 |
| Use the Dang Potion! |
Gaming |
Lydia Symchych |
406
|
"There's little guys in my screen."
|
n/a |
| User Interfaces |
Game Design |
Mark LaCroix |
19
|
"Pick up all the things."
|
0:42:26 |
| User Interfaces |
Art, UI / UX |
Jajeev Nithiananda |
145
|
User Interfaces
|
n/a |
| Verisimilitude |
Art, Game Design |
Ellen Burns-Johnson |
278
|
"Insert interesting car here."
|
0:05:23 |
| Version Control |
Production, Tools |
Martha Megarry |
26
|
"The Stevechievement."
|
0:03:58 |
| Video Content |
Narrative, Production |
Mark LaCroix |
406
|
"There's little guys in my screen."
|
n/a |
| Video Game Events |
Events |
Martha Megarry |
127
|
“When two colors of paint really love each other…”
|
0:09:21 |
| Video Game Immersion |
Gaming |
Stephen McGregor |
42
|
"You can see the cabbage in it."
|
0:05:54 |
| Video Game IP Law |
Marketing, Misc., Production |
Haley MacLeon |
388
|
Video Game IP Law
|
n/a |
| Video Game Juice |
Game Design |
Lane Davis |
29
|
"I am a Juice Journeyman!"
|
0:35:18 |
| Video Game Nostalgia |
Gaming |
Dylan Skerbitz |
160
|
Evil Games Club 4!
|
1:01:15 |
| Video Game Soundtracks |
Audio |
Stephen McGregor |
108
|
"All that and a bag of chips."
|
0:38:30 |
| Violence in Games |
Game Design |
Dev Jana |
25
|
Violence in Games
|
n/a |
| Virtual Reality |
VR / AR / XR |
Andrew Fladeboe |
97
|
Virtual Reality
|
n/a |
| Visual Coding |
Programming, Tools |
Alina Matson |
252
|
Visual Coding
|
n/a |
| Visual Composition |
Art, Game Design, UI / UX |
Mark LaCroix |
294
|
"Layers and layers of hair."
|
0:17:12 |
| Visual Novels |
Game Design, Marketing, Narrative |
Gloria Kim, Lane Davis |
93
|
Visual Novels
|
n/a |
| Visual Worldbuilding |
Art |
Laura Onderwater |
340
|
Visual Worldbuilding
|
n/a |
| VR Development |
VR / AR / XR |
Martha Megarry |
1
|
"We in this."
|
0:55:57 |
| VR Development (revisited) |
VR / AR / XR |
Martha Megarry |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:24:50 |
| VR in 2022 and its Future |
VR / AR / XR |
Andrew Eiche |
273
|
The State of VR in 2022
|
n/a |
| VR Workflows |
Production, VR / AR / XR |
Krista McCullough |
109
|
VR Workflows
|
n/a |
| Wandering into Game Development |
IRL |
Jamaal Sawyer-Dymski, Greg Borreson |
305
|
Wandering into Game Development
|
n/a |
| Watching Games |
Gaming, IRL |
Mark LaCroix |
10
|
"Try it once."
|
0:01:28 |
| Westworld as a Video Game |
Misc. |
Mark LaCroix |
3
|
"It's against the law to stop."
|
0:02:00 |
| What Happened With Future Club |
IRL, Production |
Stephen McGregor |
391
|
"The things that create the geometry."
|
0:22:17 |
| What We Did On Our Winter Break (2018-19) |
IRL, Meta |
|
114
|
What We Did On Our Winter Break (2018-19)
|
n/a |
| What We Did On Our Winter Break (2019-20) |
IRL, Meta |
|
162
|
"We are making progress toward that, then." What We Did On Our Winter Break (2019-20)
|
n/a |
| What We Did On Our Winter Break (2020-21) |
Game Design, IRL, Meta |
Mark LaCroix, Stephen McGregor, Dale LaCroix, Ellen Burns-Johnson |
207
|
"It’s March tomorrow." What We Did On Our Winter Break (2020-21)
|
n/a |
| What We Did On Our Winter Break (2021-22) |
IRL, Meta |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
248
|
"Additional things and stuff." What We Did On Our Winter Break (2021-22)
|
n/a |
| What We Did On Our Winter Break (2022-23) |
IRL, Meta |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
292
|
"Leveling out the table." What We Did On Our Winter Break (2022-23)
|
n/a |
| What We Did On Our Winter Break (2023-24) |
IRL, Meta |
|
337
|
"Hundreds of questions like that." What We Did On Our Winter Break (2023-24)
|
n/a |
| What We Did On Our Winter Break (2024-25) |
IRL, Meta |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson, Lydia Symchych |
380
|
"More Ellen in the future." What We Did On Our Winter Break (2024-25)
|
n/a |
| What We're Working On (in 2021) |
Nicest |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
206
|
Nicest of 2020
|
1:12:17 |
| Where Should We Begin? A Game of Stories |
Physical Games |
Ellen Burns-Johnson |
288
|
"Time is just a search bar away."
|
0:08:49 |
| Wikis and Guides |
Gaming |
Ellen Burns-Johnson |
251
|
“Done enough.”
|
0:46:47 |
| Win Conditions |
Game Design |
Stephen McGregor |
53
|
"Boo!"
|
0:31:07 |
| Work Cultures |
Misc., Production |
Chris Bergman |
346
|
Work Cultures
|
n/a |
| Work Spaces |
IRL, Tools |
Stephen McGregor |
76
|
"Smart lazy."
|
0:52:06 |
| Work Weeks |
Production |
August Brown |
255
|
Work Weeks
|
n/a |
| Work/Life Balance |
IRL |
Stephen McGregor |
12
|
"Can I tweet about this?"
|
0:18:22 |
| Work/Life Balance |
IRL |
Stephen McGregor |
151
|
"I don't always want to do that."
|
0:49:10 |
| Workflows |
IRL, Production |
Aubrey Jane Scott |
85
|
Workflows
|
n/a |
| Working From Home |
IRL |
Stephen McGregor |
169
|
"The new normal."
|
0:09:00 |
| Working From Home |
IRL |
Dale LaCroix |
189
|
Evil Games Club 5!
|
0:04:47 |